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dcc-mcp-openusd

dcc-mcp-openusd contains 7 collected skills from dcc-mcp, with repository-level occupation coverage and site-owned skill detail pages.

skills collected
7
Stars
1
updated
2026-07-14
Forks
0
Occupation coverage
1 occupation categories · 100% classified
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Skills in this repository

openusd-stage
software-developers

Domain skill for authoring and inspecting OpenUSD stages. Create a stage, list prims, define Xform prims, set xform operations (translate/rotate/scale), modify stage metadata (upAxis, metersPerUnit, framesPerSecond), and add reference arcs to external assets. Create portable UsdGeom.Mesh polygon topology and UsdGeom.Points primitives for particles and point-based FX.

2026-07-14
openusd-light-camera
software-developers

Domain skill for creating cameras and lights in an OpenUSD stage. Create UsdGeomCamera, DistantLight, SphereLight, HDR DomeLight, and set transforms or visibility on prims.

2026-07-14
openusd-material
software-developers

Domain skill for USD material authoring. Create UsdShadeMaterial prims, attach PBR UsdPreviewSurface shaders, and bind materials to geometry prims.

2026-07-14
openusd-animation
software-developers

Domain skill for animation time samples. Set stage time codes and author translate/rotate/scale samples on Xformable prims as well as arbitrary attribute time samples.

2026-07-14
openusd-composition
software-developers

Domain skill for OpenUSD composition arcs. Add sublayers, payloads, variant sets, and variant selections to build multi-layer scenes.

2026-07-14
openusd-project
software-developers

Domain skill for creating and maintaining self-contained OpenUSD project folders with scene.usda, assets, materials, lights, packages, and snapshots. Use before authoring a new OpenUSD stage or when resuming a portable project.

2026-07-14
openusd-validate
software-developers

Infrastructure skill for validating OpenUSD stage invariants and packaging a stage into a USDZ-style archive. Use after authoring or before handoff.

2026-07-14