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multiplayer-sync

Stars17
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UpdatedMay 21, 2026 at 16:26

Synchronize state between players in Decentraland using CRDT networking (syncEntity), MessageBus, fetch, signedFetch, and WebSocket. Use when the user wants multiplayer, synced entities, shared world state, real-time networking, or player-to-player communication. Do NOT use for server-authoritative multiplayer with anti-cheat (see authoritative-server). Do NOT use for screen UI (see build-ui).

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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