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Run any Skill in Manus
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UpdatedJune 23, 2026 at 02:09

Map player input (keyboard, mouse, touch, gamepad) to game logic with the @pmndrs/viverse action/binding system. Use when building movement controls, input handling, or custom state/event actions for a Three.js game, or when controls must change across game modes (menu, play, pause, cutscene) — e.g. pointer-lock controls wrongly stay live during a menu and a button click locks the pointer.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

SKILL.md
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