| name | manager-signal-architecture-workflow |
| description | Operational workflow for structuring scene coordinators, subsystem nodes, and signal wiring without global-framework creep. |
| tier | operational |
| godot_version | 4.6+ |
| doc_anchors | ["godot-docs/getting_started/step_by_step/nodes_and_scenes.rst","godot-docs/getting_started/step_by_step/signals.rst","godot-docs/tutorials/inputs/inputevent.rst","godot-docs/tutorials/best_practices/autoloads_versus_internal_nodes.rst","godot-docs/tutorials/best_practices/scene_organization.rst"] |
| tags | ["architecture","managers","signals"] |
| depends_on | ["godot-skills/godot-foundations/foundation-architecture/SKILL.md","godot-skills/godot-tertiary/event-hub-vs-signals-contract/SKILL.md"] |