| name | remotion |
| version | 3.1.0 |
| description | [User-Invoked] Use when you need create, update, or preview Remotion videos. |
[IMPORTANT] Use TaskCreate to break ALL work into small tasks BEFORE starting. For simple tasks, ask user whether to skip.
MUST ATTENTION wait for user approval of scene plan (Step 3.3) before writing any files โ NEVER skip.
MUST ATTENTION read existing project files before modifying โ NEVER overwrite scenes blindly.
MUST ATTENTION update totalChapters in ALL existing scene files when adding/removing scenes.
Be skeptical. Apply critical thinking. Every claim needs traced proof, confidence >80% to act.
Quick Summary
Goal: Create new Remotion video project, add/update scenes in existing one, or launch local Remotion Studio preview server.
Two Modes:
| Mode | When | Action |
|---|
| Create / Update (default) | User describes video content OR asks to update/add scenes | Scaffold new project or modify existing scenes |
| Play | User says "play", "preview", "open studio", "watch", "start server" | Find Remotion project โ npm run studio |
Default project path: remotion/ (relative to workspace root). Respect any path user explicitly provides.
Key Rules:
- NEVER implement scenes before user approves the plan (Step 3.3)
- Always read existing project structure before adding/modifying scenes
- Keep
totalChapters consistent across ALL scene files
- All animations MUST be driven by
useCurrentFrame() โ CSS transitions FORBIDDEN
- Always use Remotion components (
<Img>, <Video>, <Audio>) instead of native HTML elements
Implementing one of these? Copy from refs/ โ do NOT implement from memory:
| Implementing... | Copy from |
|---|
{source-root}/components/Shared.tsx (new scaffold) | refs/Shared.tsx โ C palette, ProgressBar, ChapterBadge, CodeBlock, Pill, AnimRow |
{source-root}/utils/animations.ts (new scaffold) | refs/animations.ts โ easeOut, easeInOut, pop, staggeredEaseOut, counter |
| Typewriter or word-highlight text effect | refs/text-animations.tsx โ getTypedText, Cursor, TypewriterScene, Highlight |
| TikTok-style captions with word highlight | refs/captions.tsx โ CaptionedVideo, CaptionPage, delayRender, createTikTokStyleCaptions |
| Video/audio duration, dimensions, frames | refs/mediabunny-utils.ts โ getVideoDuration, getAudioDuration, getVideoDimensions, canDecode, extractFrames |
| Mapbox map scene | refs/maps-mapbox.tsx โ MapScene component, interactive:false, camera animation |
| ElevenLabs TTS voiceover generation | refs/generate-voiceover.ts โ TTS script + calculateMetadata integration |
Phase 0: Mode Detection
Classify prompt:
PLAY keywords โ "play", "preview", "open studio", "start server", "watch", "launch", "dev server"
CREATE/UPDATE โ everything else (default)
Ambiguous โ proceed with Create/Update (safe default).
Phase 1A: Detect Existing Project
Locate Remotion project before acting:
ls remotion/package.json 2>/dev/null
ls package.json 2>/dev/null | xargs grep -l '"remotion"' 2>/dev/null
find . -maxdepth 3 -name "package.json" -exec grep -l '"remotion"' {} \; 2>/dev/null | head -5
State after detection:
PROJECT_EXISTS = true/false
PROJECT_PATH = remotion/ (default) or detected path
HAS_STUDIO_SCRIPT = true/false (check package.json scripts.studio)
Phase 2: PLAY Mode
When: User explicitly asks to preview / open studio / launch dev server.
Step 2.1 โ Verify project exists
If PROJECT_EXISTS = false:
"No Remotion project found. Run /remotion <description> to create one first."
Exit.
Step 2.2 โ Find launch command
cat {PROJECT_PATH}/package.json | grep '"studio"'
Step 2.3 โ Start dev server (background)
cd {PROJECT_PATH} && npm run studio
Remotion Studio launches at http://localhost:3000
Server runs in background. Report URL and composition IDs visible in {source-root}/Root.tsx.
Step 2.4 โ Optional: one-frame render check
npx remotion still [composition-id] --scale=0.25 --frame=30
Phase 3: CREATE / UPDATE Mode
Step 3.1 โ New vs Update Decision
| Condition | Action |
|---|
PROJECT_EXISTS = false | Scaffold new project โ Phase 3.2 |
PROJECT_EXISTS = true | Read existing project โ Phase 3.4 |
Step 3.2 โ Scaffold New Project
Only when no existing Remotion project found.
3.2.1 Bootstrap with create-video (preferred)
npx create-video@latest --yes --blank --no-tailwind {PROJECT_PATH}
cd {PROJECT_PATH}
npm install @remotion/transitions
Replace generated {source-root}/ with project structure below (keep package.json and tsconfig.json from scaffold).
Fallback (manual) โ when npx create-video unavailable
mkdir -p {PROJECT_PATH}/{source-root}/compositions {PROJECT_PATH}/{source-root}/components {PROJECT_PATH}/{source-root}/utils
cd {PROJECT_PATH}
npm init -y
npm install remotion @remotion/cli @remotion/transitions react react-dom
npm install -D @types/react @types/react-dom typescript
Directory structure (both paths)
{PROJECT_PATH}/
package.json โ scripts: studio, render, still
tsconfig.json
{source-root}/
index.ts โ registerRoot
Root.tsx โ register compositions
components/
Shared.tsx โ palette + reusable UI components
utils/
animations.ts โ easeOut, staggeredEaseOut, pop, counter
compositions/
{CompositionName}.tsx
3.2.3 Create package.json scripts (merge into existing after install)
{
"scripts": {
"studio": "remotion studio",
"render": "remotion render {CompositionId} out/video.mp4",
"still": "remotion still {CompositionId} --frame=0 out/still.png"
},
"remotion": {
"entryPoint": "{source-root}/index.ts"
}
}
3.2.4 Create tsconfig.json
{
"compilerOptions": {
"target": "ES2020",
"lib": ["dom", "ES2020"],
"jsx": "react-jsx",
"module": "commonjs",
"moduleResolution": "node",
"strict": true,
"esModuleInterop": true,
"skipLibCheck": true,
"outDir": "dist"
},
"include": ["src"]
}
3.2.5 Create {source-root}/index.ts
import { registerRoot } from 'remotion';
import { Root } from './Root';
registerRoot(Root);
3.2.6 Create {source-root}/components/Shared.tsx
Copy from refs/Shared.tsx โ do NOT implement from memory. Exports: C (palette), ProgressBar, ChapterBadge, CodeBlock, Pill, AnimRow. Always create; all scenes import from here.
3.2.7 Create {source-root}/utils/animations.ts
Copy from refs/animations.ts โ do NOT implement from memory. Exports: easeOut, easeInOut, pop, staggeredEaseOut, counter.
Step 3.3 โ Plan Composition Structure
MUST ATTENTION wait for user confirmation before implementing any scenes.
Plan composition before writing files:
- Parse intent โ What video about? What information to convey?
- Decide scene count โ 1 scene per major concept (30s โ ~4 scenes, 60s โ ~8, 90s โ ~12)
- Assign durations โ Each scene: 6โ12s (180โ360 frames @ 30fps)
- Name scenes โ
Scene01Intro, Scene02{Topic}, etc.
- Write scene brief โ what shown, key data, visual layout (left/right split, full-width, grid)
Present plan before writing files:
Proposed: {N} scenes, ~{total}s total
Scene 01 ({Xs}) โ {topic}: {layout description}
Scene 02 ({Xs}) โ {topic}: {layout description}
โฆ
Proceed? (or adjust)
Step 3.4 โ Read Existing Project (UPDATE path)
MUST ATTENTION read existing project state before any modifications.
When PROJECT_EXISTS = true:
cat {PROJECT_PATH}/{source-root}/Root.tsx
ls {PROJECT_PATH}/{source-root}/compositions/ 2>/dev/null || ls {PROJECT_PATH}/{source-root}/scenes/ 2>/dev/null
cat {PROJECT_PATH}/{source-root}/ClaudeAgentExplainer.tsx 2>/dev/null
Identify:
- Existing scene count and names
- Current
totalChapters / composition duration
- Where to insert / which scenes to modify
Target only scenes affected by user's request. Preserve all unchanged scenes.
Step 3.5 โ Implement Scene Files
Scene file anatomy (follow exactly)
import { AbsoluteFill, useCurrentFrame, interpolate } from 'remotion';
import { C, ProgressBar, ChapterBadge } from '../components/Shared';
import { easeOut, staggeredEaseOut } from '../utils/animations';
const ITEMS = [ ... ];
export const Scene{NN}{Name}: React.FC = () => {
const frame = useCurrentFrame();
return (
<AbsoluteFill style={{ background: C.bg, fontFamily: 'system-ui, -apple-system, sans-serif' }}>
<ChapterBadge index={NN} label="{Scene Name}" color={C.blue} />
<div style={{ position: 'absolute', inset: , '', , ' ' }}>
{/* Content here */}
);
};
Animation rules
| Element | Pattern |
|---|
| Eyebrow label | opacity: easeOut(frame, 0, 14) |
| Hero title | opacity: easeOut(frame, 8, 22) + translateY from 28โ0 |
| Subtitle | opacity: easeOut(frame, 22, 18) |
| List items (stagger) | staggeredEaseOut(frame, i, startAt, 12, 16) |
| Cards (stagger up) | staggeredEaseOut + translateY(20โ0) |
| Cards (stagger right) | staggeredEaseOut + translateX(28โ0) |
| Late callout boxes | easeOut(frame, 90+, 18) |
Layout patterns
Left/Right split (most common):
<div style={{ position: 'absolute', inset: 0, display: 'flex', gap: 48, padding: '68px 72px 44px' }}>
<div style={{ width: 400, flexShrink: 0, ... }}> {/* Left panel */}
<div style={{ flex: 1, ... }}> {/* Right panel */}
</div>
Full-width column:
<div style={{ position: 'absolute', inset: 0, display: 'flex', flexDirection: 'column', padding: '68px 64px 44px', gap: 16 }}>
Centered (title/CTA scene):
<div style={{ position: 'absolute', inset: 0, display: 'flex', flexDirection: 'column', justifyContent: 'center', alignItems: 'center', padding: '72px 100px', textAlign: 'center' }}>
Card grid:
<div style={{ display: 'grid', gridTemplateColumns: 'repeat(4, 1fr)', gap: 12 }}>
Color and font guidelines
| Element | fontSize | fontWeight | Notes |
|---|
| Eyebrow label | 14 | 700 | category color, letterSpacing: 3 |
| Hero title | 44โ56 | 800 | C.text, lineHeight: 1.1 |
| Body text | 17โ21 | 400 | C.dim, lineHeight: 1.6 |
| Card label | 15โ16 | 700 | category color |
| Monospace detail | 12โ14 | 400 | fontFamily: 'Courier New' |
| Card container | โ | โ | C.surface, borderLeft: 3px solid color, borderRadius: 10โ12 |
Step 3.6 โ Wire Root.tsx
Multi-scene composition (with transitions)
import { TransitionSeries, linearTiming } from '@remotion/transitions';
import { fade } from '@remotion/transitions/fade';
import { Scene01Intro } from './compositions/Scene01Intro';
const T = 18;
const D = {
s01: 210,
s02: 240
};
const SCENES = Object.values(D).length;
export const TOTAL_DURATION_FRAMES = Object.values(D).reduce((a, b) => a + b, 0) - (SCENES - 1) * T;
const tr = () => <TransitionSeries.Transition presentation={fade()} timing={linearTiming({ durationInFrames: T })} />;
export const {
}: . = (
);
import { Composition } from 'remotion';
import { {CompositionName}, TOTAL_DURATION_FRAMES } from './{CompositionName}';
export const Root: React.FC = () => (
<Composition id="{CompositionId}" component={{{CompositionName}}} durationInFrames={TOTAL_DURATION_FRAMES} fps={30} width={1920} height={1080} />
);
Single-scene composition
import { Composition } from 'remotion';
import { MyScene } from './compositions/MyScene';
export const Root: React.FC = () => <Composition id="MyVideo" component={MyScene} durationInFrames={300} fps={30} width={1920} height={1080} />;
Step 3.7 โ Post-scaffold: launch prompt
After creating/updating, report changed files and offer launch:
โ
Created {N} scene files in {PROJECT_PATH}/{source-root}/compositions/
Total duration: ~{X}s ({FRAMES} frames @ 30fps)
To preview: run `/remotion play` โ starts Remotion Studio at http://localhost:3000
To render: cd {PROJECT_PATH} && npm run render
Update Mode: Specific Scenarios
Add a new scene
- Read
Root.tsx to find composition orchestrator and current scene count
- Read
totalChapters across existing scenes
- Determine insertion point (end = safest)
- Create new scene file following anatomy above
- Update Root / composition orchestrator:
- Add import
- Add
D.sNN entry
- Add
<TransitionSeries.Sequence> block
- MUST ATTENTION update
totalChapters in ALL existing scene files (+1)
Modify an existing scene
- Read specific scene file
- Identify data array or JSX block needing change
- Make surgical edits only โ do not touch unrelated sections
Change visual style / palette
- Edit
{source-root}/components/Shared.tsx โ C object
- Font changes: update
fontFamily in AbsoluteFill style per scene (or add global in Shared)
Remotion API Reference
Authoritative Remotion API reference โ apply when implementing beyond basic scene creation.
Animations (Core Rules)
MUST ATTENTION ALL animations driven by useCurrentFrame(). Durations: seconds ร fps.
import { useCurrentFrame, useVideoConfig, interpolate, Easing } from 'remotion';
export const FadeIn = () => {
const frame = useCurrentFrame();
const { fps } = useVideoConfig();
const opacity = interpolate(frame, [0, 2 * fps], [0, 1], {
extrapolateRight: 'clamp',
extrapolateLeft: 'clamp',
easing: Easing.bezier(0.16, 1, 0.3, 1)
});
return <div style={{ opacity }}>Hello World!</div>;
};
FORBIDDEN: CSS transition-*, CSS animation-*, Tailwind transition-*/animate-* classes.
Timing โ interpolate & Bรฉzier Easing
const opacity = interpolate(frame, [0, 60], [0, 1], {
easing: Easing.bezier(0.16, 1, 0.3, 1),
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp'
});
Copy-paste curves:
easing: Easing.bezier(0.16, 1, 0.3, 1);
easing: Easing.bezier(0.45, 0, 0.55, 1);
easing: Easing.bezier(0.34, 1.56, 0.64, 1);
Composing multiple properties from one progress:
const slideIn = interpolate(frame, [start, start + dur], [0, 1], {
easing: Easing.bezier(0.22, 1, 0.36, 1),
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp'
});
const overlayX = interpolate(slideIn, [0, 1], [100, 0]);
const opacity = interpolate(slideIn, [0, 1], [0, 1]);
Sequencing & Trimming
<Sequence> delays element appearance. useCurrentFrame() inside = local frame (0-based). Always premountFor:
<Sequence from={1 * fps} durationInFrames={2 * fps} premountFor={1 * fps}>
<Title />
</Sequence>
<Series> for sequential without overlap:
<Series>
<Series.Sequence durationInFrames={45}>
<Intro />
</Series.Sequence>
<Series.Sequence durationInFrames={60}>
<MainContent />
</Series.Sequence>
<Series.Sequence offset={-15} durationInFrames={60}>
<SceneB />
</Series.Sequence>{' '}
{}
</Series>
Trimming:
<Sequence from={-0.5 * fps}><MyAnimation /></Sequence> // skip first 15 frames
<Sequence durationInFrames={1.5 * fps}><MyAnimation /></Sequence> // trim end
<Sequence from={30}><Sequence from={-15}><MyAnimation /></Sequence></Sequence> // trim + delay
Compositions
import { Composition, Folder, Still } from "remotion";
<Composition id="MyComposition" component={MyComp} durationInFrames={100} fps={30} width={1080} height={1080} />
<Composition id="MyComposition" component={MyComp} durationInFrames={100} fps={30} width={1080} height={1080}
defaultProps={{ title: "Hello World", color: "#ff0000" } satisfies MyCompositionProps}
/>
<Still id="Thumbnail" component={Thumbnail} width={1280} height={720} />
Assets โ staticFile() & public folder
MUST use staticFile() for assets in public/:
import { Img, staticFile } from "remotion";
import { Video } from "@remotion/media";
import { Audio } from "@remotion/media";
<Img src={staticFile("logo.png")} />
<Video src={staticFile("clip.mp4")} />
<Audio src={staticFile("music.mp3")} />
Images
MUST use <Img> from remotion โ NOT <img>, NOT Next.js <Image>, NOT CSS background-image.
import { Img, staticFile } from "remotion";
<Img src={staticFile("photo.png")} style={{ width: 500, height: 300, objectFit: "cover" }} />
<Img src={staticFile(`frames/frame${frame}.png`)} />
Videos
Install: npx remotion add @remotion/media
import { Video } from "@remotion/media";
<Video src={staticFile("video.mp4")} />
<Video src={staticFile("video.mp4")} trimBefore={2 * fps} trimAfter={10 * fps} />
<Video src={staticFile("video.mp4")} volume={(f) => interpolate(f, [0, fps], [0, 1], { extrapolateRight: "clamp" })} />
<Video src={staticFile("video.mp4")} playbackRate={2} loop muted />
Audio
Install: npx remotion add @remotion/media
import { Audio } from "@remotion/media";
<Audio src={staticFile("audio.mp3")} />
<Audio src={staticFile("audio.mp3")} trimBefore={2 * fps} trimAfter={10 * fps} />
<Sequence from={1 * fps}><Audio src={staticFile("audio.mp3")} /></Sequence>
<Audio src={staticFile("audio.mp3")} volume={(f) => interpolate(f, [0, fps], [0, 1], { extrapolateRight: "clamp" })} />
GIFs & Animated Images
import { AnimatedImage, staticFile } from "remotion";
<AnimatedImage src={staticFile("animation.gif")} width={500} height={500} />
<AnimatedImage src={staticFile("animation.gif")} width={500} height={300} fit="cover" playbackRate={2} />
import { Gif } from "@remotion/gif";
<Gif src={staticFile("animation.gif")} width={500} height={500} />
Fonts
Google Fonts (recommended): npx remotion add @remotion/google-fonts
import { loadFont } from '@remotion/google-fonts/Roboto';
const { fontFamily } = loadFont('normal', { weights: ['400', '700'], subsets: ['latin'] });
<h1 style={{ fontFamily, fontSize: 80, fontWeight: 'bold' }}>{text}</h1>;
Local fonts: npx remotion add @remotion/fonts
import { loadFont } from '@remotion/fonts';
import { staticFile } from 'remotion';
await Promise.all([
loadFont({ family: 'Inter', url: staticFile('Inter-Regular.woff2'), weight: '400' }),
loadFont({ family: 'Inter', url: staticFile('Inter-Bold.woff2'), weight: '700' })
]);
Transitions (Full API)
npx remotion add @remotion/transitions
import { TransitionSeries, linearTiming, springTiming } from "@remotion/transitions";
import { fade } from "@remotion/transitions/fade";
import { slide } from "@remotion/transitions/slide";
import { wipe } from "@remotion/transitions/wipe";
import { flip } from "@remotion/transitions/flip";
<TransitionSeries>
<TransitionSeries.Sequence durationInFrames={60}><SceneA /></TransitionSeries.Sequence>
<TransitionSeries.Transition presentation={fade()} timing={linearTiming({ durationInFrames: 15 })} />
<TransitionSeries.Sequence durationInFrames={60}><SceneB /></TransitionSeries.Sequence>
</TransitionSeries>
<TransitionSeries.Transition presentation={slide({ direction: "from-left" })} timing= })} />
({ : { : }, : })
<. durationInFrames={} offset={}></.>
Duration: two 60-frame scenes + 15-frame transition = 60 + 60 - 15 = 105 frames total.
Light Leaks (Overlay Effect)
Requires Remotion โฅ 4.0.415. Check: npx remotion versions. Upgrade: npx remotion upgrade.
npx remotion add @remotion/light-leaks
import { LightLeak } from "@remotion/light-leaks";
<TransitionSeries.Overlay durationInFrames={30}><LightLeak /></TransitionSeries.Overlay>
<AbsoluteFill>
<MyContent />
<LightLeak durationInFrames={60} seed={3} />
</AbsoluteFill>
<LightLeak seed={5} hueShift={240} />
3D with Three.js (React Three Fiber)
npx remotion add @remotion/three
MUST wrap in <ThreeCanvas> with width and height props.
FORBIDDEN: useFrame() from @react-three/fiber โ causes flickering. Use useCurrentFrame().
import { ThreeCanvas } from '@remotion/three';
import { useVideoConfig, useCurrentFrame } from 'remotion';
const { width, height } = useVideoConfig();
const frame = useCurrentFrame();
<ThreeCanvas width={width} height={height}>
<ambientLight intensity={0.4} />
<directionalLight position={[5, 5, 5]} intensity={0.8} />
<mesh rotation={[0, frame * 0.02, 0]}>
<boxGeometry args={[2, 2, 2]} />
<meshStandardMaterial color="#4a9eff" />
</mesh>
</ThreeCanvas>;
Text Animations
All text animations driven by useCurrentFrame(). CSS transitions FORBIDDEN.
Typewriter โ use string slicing, NEVER per-character opacity. Spring word highlight โ scaleX wipe from left.
Implementing typewriter or word-highlight? Copy from refs/text-animations.tsx โ do NOT implement from memory. Contains: getTypedText, Cursor, TypewriterScene, Highlight.
Text Measurement
npx remotion add @remotion/layout-utils
import { measureText, fitText, fillTextBox } from '@remotion/layout-utils';
const { width, height } = measureText({ text: 'Hello World', fontFamily: 'Arial', fontSize: 32, fontWeight: 'bold' });
const { fontSize } = fitText({ text: 'Hello World', withinWidth: 600, fontFamily: 'Inter', fontWeight: 'bold' });
MUST ATTENTION call only after fonts loaded. Use validateFontIsLoaded: true. Match font properties exactly between measurement and rendering.
DOM Node Measurement
Remotion applies scale() transform โ use useCurrentScale() to get true dimensions:
import { useCurrentScale } from 'remotion';
const scale = useCurrentScale();
const rect = ref.current.getBoundingClientRect();
const trueWidth = rect.width / scale;
Captions & Subtitles
npx remotion add @remotion/captions
Caption type: { text, startMs, endMs, timestampMs, confidence }
Transcribe with Whisper.cpp: npx remotion add @remotion/install-whisper-cpp
import { installWhisperCpp, downloadWhisperModel, transcribe, toCaptions } from '@remotion/install-whisper-cpp';
await installWhisperCpp({ to: './whisper.cpp', version: '1.5.5' });
await downloadWhisperModel({ model: 'medium.en', folder: './whisper.cpp' });
const whisperOutput = await transcribe({
model: 'medium.en',
whisperPath: './whisper.cpp',
whisperCppVersion: '1.5.5',
inputPath: '/path/to/audio.wav',
tokenLevelTimestamps: true
});
const { captions } = toCaptions({ whisperCppOutput: whisperOutput });
Import from.srt:
import { parseSrt } from '@remotion/captions';
const { captions } = parseSrt({ input: await fetch(staticFile('subtitles.srt')).then(r => r.text()) });
TikTok-style word highlight display:
Implementing TikTok-style captions? Copy from refs/captions.tsx โ do NOT implement from memory. Contains: CaptionedVideo, CaptionPage, delayRender, createTikTokStyleCaptions, per-token active highlighting.
Note: use whiteSpace: "pre" โ captions are whitespace-sensitive.
Dynamic Compositions โ calculateMetadata
import { CalculateMetadataFunction } from 'remotion';
const calculateMetadata: CalculateMetadataFunction<Props> = async ({ props, abortSignal }) => {
const durationInSeconds = await getVideoDuration(props.videoSrc);
return { durationInFrames: Math.ceil(durationInSeconds * 30) };
};
const calculateMetadata: CalculateMetadataFunction<Props> = async ({ props, abortSignal }) => {
const data = await fetch(props.dataUrl, { signal: abortSignal }).then(r => r.json());
return { props: { ...props, fetchedData: data } };
};
Parameters โ Zod Schema
import { z } from 'zod';
import { zColor } from '@remotion/zod-types';
export const MyCompositionSchema = z.object({
title: z.string(),
color: zColor()
});
<Composition
id="MyComposition"
component={MyComponent}
schema={MyCompositionSchema}
durationInFrames={100}
fps={30}
width={1080}
height={1080}
defaultProps={{ title: 'Hello World', color: '#ff0000' }}
/>;
Top-level type MUST be z.object().
Mediabunny โ Video/Audio Metadata
npx remotion add mediabunny
Need video/audio duration, dimensions, or frame extraction? Copy from refs/mediabunny-utils.ts โ do NOT implement from memory. Contains: getVideoDuration, getAudioDuration, getVideoDimensions, canDecode, extractFrames.
Use staticFile() for local files. Use FileSource instead of UrlSource in Node.js/Bun.
FFmpeg in Remotion
npx remotion ffmpeg -i input.mp4 output.mp3
npx remotion ffprobe input.mp4
Trimming โ prefer <Video> props (non-destructive, no re-encoding):
<Video src={staticFile('video.mp4')} trimBefore={5 * fps} trimAfter={10 * fps} />
Silence Detection
npx remotion ffmpeg -i public/video.mov -map 0:a -af loudnorm=print_format=json -f null /dev/null
npx remotion ffmpeg -i public/video.mov -map 0:a -af "silencedetect=noise=${THRESH}dB:d=0.5" -f null /dev/null
<Video src={staticFile('video.mov')} trimBefore={Math.floor(leadingEnd * fps)} trimAfter={Math.ceil(trailingStart * fps)} />
Audio Visualization
npx remotion add @remotion/media-utils
import { useWindowedAudioData, visualizeAudio, visualizeAudioWaveform, createSmoothSvgPath } from '@remotion/media-utils';
const { audioData, dataOffsetInSeconds } = useWindowedAudioData({ src: staticFile('music.mp3'), frame, fps, windowInSeconds: 30 });
if (!audioData) return null;
const frequencies = visualizeAudio({ fps, frame, audioData, numberOfSamples: 256, optimizeFor: 'speed', dataOffsetInSeconds });
const waveform = visualizeAudioWaveform({ fps, frame, audioData, numberOfSamples: 256, windowInSeconds: 0.5, dataOffsetInSeconds });
const path = createSmoothSvgPath({ points: waveform.map((y, i) => ({ x: (i / (waveform.length - 1)) * width, y: 100 + y * 100 })) });
const bassIntensity = frequencies.slice(0, 32).reduce((sum, v) => sum + v, ) / ;
scale = + bassIntensity * ;
MUST ATTENTION pass frame from parent to child visualization โ NEVER call useCurrentFrame() in each child inside <Sequence>.
Logarithmic scaling: const db = 20 * Math.log10(value); const scaled = (db - (-100)) / ((-30) - (-100));
Lottie Animations
npx remotion add @remotion/lottie
import { Lottie, LottieAnimationData } from '@remotion/lottie';
import { cancelRender, continueRender, delayRender } from 'remotion';
export const MyAnimation = () => {
const [handle] = useState(() => delayRender('Loading Lottie animation'));
const [animationData, setAnimationData] = useState<LottieAnimationData | null>(null);
useEffect(() => {
fetch('https://assets4.lottiefiles.com/packages/lf20_zyquagfl.json')
.then(r => r.json())
.then(json => {
setAnimationData(json);
continueRender(handle);
})
.catch(err => {
cancelRender(err);
});
}, [handle]);
if (!animationData) return null;
return <Lottie animationData={animationData} style={{ , }} />;
};
Charts & Data Visualization
MUST ATTENTION drive all animations from useCurrentFrame(). Disable all third-party chart library animations.
import { spring, evolvePath, getLength, getPointAtLength, getTangentAtLength } from '@remotion/paths';
const bars = data.map((item, i) => {
const height = spring({ frame, fps, delay: i * 5, config: { damping: 200 } });
return <div style={{ height: height * item.value }} />;
});
const pathProgress = interpolate(frame, [0, 2 * fps], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp' });
const { strokeDasharray, strokeDashoffset } = evolvePath(pathProgress, svgPath);
<path d={svgPath} fill="none" stroke="#FF3232" strokeWidth={4} strokeDasharray={strokeDasharray} strokeDashoffset={strokeDashoffset} />;
Maps with Mapbox
npm i mapbox-gl @turf/turf @types/mapbox-gl โ set REMOTION_MAPBOX_TOKEN in .env.
Implementing Mapbox map scene? Copy from refs/maps-mapbox.tsx โ do NOT implement from memory. Key rules: interactive: false, fadeDuration: 0, explicit width/height/position: "absolute" on container, animate camera via useCurrentFrame(), NO cleanup (_map.remove()). Render: npx remotion render --gl=angle --concurrency=1.
Transparent Video Rendering
npx remotion render --image-format=png --pixel-format=yuva444p10le --codec=prores --prores-profile=4444 MyComp out.mov
npx remotion render --image-format=png --pixel-format=yuva420p --codec=vp9 MyComp out.webm
AI Voiceover (ElevenLabs TTS)
Implementing ElevenLabs TTS voiceover? Copy from refs/generate-voiceover.ts โ do NOT implement from memory. Includes calculateMetadata integration to size composition to audio duration.
Sound Effects
import { Audio } from '@remotion/sfx';
<Audio src={'https://remotion.media/whoosh.wav'} />;
Available: whoosh, whip, page-turn, switch, mouse-click, shutter-modern, shutter-old, ding, bruh, vine-boom, windows-xp-error โ all at https://remotion.media/{name}.wav
TailwindCSS
Use if installed. NEVER use transition-* or animate-* Tailwind classes โ animate via useCurrentFrame().
Critical Thinking Mindset โ Apply critical thinking, sequential thinking. Every claim needs traced proof, confidence >80% to act.
Anti-hallucination: Never present guess as fact โ cite sources for every claim, admit uncertainty freely, self-check output for errors, cross-reference independently, stay skeptical of own confidence โ certainty without evidence root of all hallucination.
AI Mistake Prevention โ Failure modes to avoid on every task:
Re-read files after context changes. Context compaction, resume, or long-running work can make memory stale; verify current files before acting.
Verify generated content against source evidence. AI hallucinates APIs, names, claims, and document facts. Check the relevant source before documenting or referencing.
Check downstream references before deleting or renaming. Removing an artifact can stale docs, generated mirrors, configs, and callers; map references first.
Trace the full impact chain after edits. Changing a definition can miss derived outputs and consumers. Follow the affected chain before declaring done.
Verify ALL affected outputs, not just the first. One green check is not all green checks; validate every output surface the change can affect.
Assume existing values are intentional โ ask WHY before changing. Before changing a constant, limit, flag, wording, or pattern, read nearby context and history.
Surface ambiguity before acting โ don't pick silently. Multiple valid interpretations require an explicit question or stated assumption with risk.
Keep shared guidance role-relevant. Universal guidance must help every receiving skill or agent; code-specific obligations belong only in code-specific protocols.
Closing Reminders
Protocols in force (concise digest of the SYNC/shared blocks this skill carries):
-
Critical Thinking: MUST ATTENTION apply critical + sequential thinking; every claim needs traced proof, confidence >80% to act.
-
AI Mistake Prevention: verify generated content against evidence, trace downstream references, verify all affected outputs, re-read after context loss, surface ambiguity.
-
MUST ATTENTION wait for user approval of scene plan (Step 3.3) โ NEVER implement scenes before approval
-
MUST ATTENTION read existing project structure (Step 3.4) before modifications โ NEVER overwrite blindly
-
MUST ATTENTION update totalChapters in ALL scene files when adding/removing scenes โ one missed file causes visual regression
-
MUST ATTENTION keep data arrays outside component body โ NEVER define const ITEMS inside component function
-
MUST ATTENTION use npx create-video@latest --yes --blank --no-tailwind for scaffold โ NEVER npm init unless fallback needed
-
MUST ATTENTION use staggeredEaseOut for list/card reveals โ NEVER all-at-once opacity
-
MUST ATTENTION verify PROJECT_EXISTS before Play mode โ report missing project and exit
-
MUST ATTENTION use TaskCreate to plan ALL work before starting โ mark each task done immediately
-
MUST ATTENTION ALL animations driven by useCurrentFrame() โ CSS transitions, CSS animations, Tailwind animate/transition classes FORBIDDEN
-
MUST ATTENTION use Remotion components <Img>, <Video>, <Audio> โ NEVER native HTML elements
-
MUST ATTENTION use staticFile() for all public/ folder assets โ NEVER raw relative paths
-
MUST ATTENTION Copy from appropriate refs/ file โ NEVER implement text animations, captions, mediabunny, maps, or voiceover from memory
MUST ATTENTION apply critical + sequential thinking โ every claim needs appropriate traced evidence (file:line for repo/code claims; source URL or artifact section for research, product, content, and docs claims); confidence >80% to act, <60% DO NOT recommend. Anti-hallucination: never present guess as fact, admit uncertainty freely, cross-reference independently, stay skeptical of own confidence.
MUST ATTENTION apply AI mistake prevention โ verify generated content against evidence, trace downstream references before deleting or renaming, verify all affected outputs, re-read files after context loss, and surface ambiguity before acting.