| name | tier_progression |
| description | Progress from nothing → wood → stone → iron → diamond tier with concrete tool workflows (mining, crafting, smelting, food, bow + arrows). The foundation for every subsequent phase of the dragon route. |
Skill: tier_progression
Phase 1 of the dragon route. You need diamond tools before you can mine obsidian and survive the Nether. Skip nothing here — under-geared Nether trips end in a lost inventory.
Done when (verify with get_self_status)
- Diamond pickaxe (required for obsidian) and diamond sword, equipped as appropriate
- Iron-or-better armor worn (full iron is fine; diamond chestplate first if diamonds allow)
- Bow + 32 arrows (the dragon's crystals must be shot; blazes are safest shot too)
- 32+ cooked food (cooked_beef / cooked_porkchop preferred)
- 64+ cobblestone kept in inventory at all times — navigation consumes it as scaffold when bridging/pillaring
Tool tier chain
mine checks your held tool: a too-low tier breaks the block with no drop. equip_item the right pickaxe before mining, and inspect_block when unsure.
The same rule gates navigation: goto only digs through blocks your held tool can harvest. Descending into stone with a sword in hand fails with "no path" — travel with the pickaxe in your main hand; switch to a weapon only for the fight, then switch back.
| Tier | Unlocks mining | Recipe |
|---|
| Hand | logs, dirt, gravel | — |
| Wooden pickaxe | stone, coal | 3 planks + 2 sticks |
| Stone pickaxe | iron, lapis | 3 cobblestone + 2 sticks |
| Iron pickaxe | diamond, gold, redstone | 3 iron ingots + 2 sticks |
| Diamond pickaxe | obsidian | 3 diamonds + 2 sticks |
Where ores live (1.21+ worldgen)
Below Y 0 every ore is its deepslate variant — always pass both ids to mine / scan_blocks (e.g. diamond_ore and deepslate_diamond_ore).
| Resource | Target Y | Notes |
|---|
| Coal | Y 90–136 | Surface hillsides are fastest |
| Iron | Y 16 (or mountain surface Y 200+) | Drops raw_iron, smelt it |
| Diamond | Y -58 to -59 | Highest density; lava pools at this depth — mine carefully |
Recommended order
- Wood:
mine 8+ logs (any *_log; hand works) → craft planks → sticks → a wooden_pickaxe. Crafting = lookup_recipe then transfer the ingredients into a grid (load the containers skill for the how). 2×2 recipes (planks, sticks) use your own grid; a 3×3 (the pickaxe) needs a crafting table — once you have planks, craft one, place_block it, then interact_at to open it. Remember the table's coordinates and reuse it.
- Stone:
equip_item(wooden_pickaxe) → mine(stone, 20) (drops cobblestone) → craft a stone_pickaxe, stone_sword, and a furnace.
- Food: scan cows/pigs/chickens and pass their runtime IDs to
melee_attack (6+ total) → cook the raw meat: interact_at a furnace, transfer the raw food into the top slot + fuel (coal or planks) below, then wait and transfer the cooked food out (see the containers skill). Always cook; raw meat barely heals.
- Iron: descend (
goto(x, 16, z) — navigation digs its own way down) → equip_item(stone_pickaxe) → mine(iron_ore, deepslate_iron_ore, 10+) → smelt raw_iron (same furnace flow) → craft an iron_pickaxe, iron_sword, then armor as ingots allow (helmet 5, chestplate 8, leggings 7, boots 4).
- Diamonds:
goto(x, -58, z) → equip_item(iron_pickaxe) → mine(deepslate_diamond_ore, diamond_ore, 5+). Minimum 5 (pickaxe 3 + sword 2); 8+ if you also want a chestplate later. Watch HP near lava.
- Diamond gear: craft a
diamond_pickaxe + diamond_sword on the crafting table. Keep the pickaxe in hand for travel and mining; equip the sword only when a fight starts.
- Bow + arrows: bow = 3 sticks + 3 string (scan spiders at night and pass their runtime IDs to
melee_attack for string); arrows = 1 flint + 1 stick + 1 feather → 4 (flint drops from mine(gravel) at ~10%, feathers from chickens). Target 32 arrows — more is comfort, not requirement; melee + food covers what arrows don't.
- Top up: 32+ cooked food, 64+ cobblestone. Re-run
get_self_status against the "done when" list.
Enchanting
You cannot operate an enchanting table (GUI block). If your owner offers to enchant your gear — Sharpness on the sword, Power on the bow, Efficiency on the pickaxe — accept before moving on; it meaningfully raises dragon-fight odds. Never plan an enchanting step for yourself.
What to load next
Checklist verified → mark phase 1 completed in todowrite, then load_skill(name="nether_entry").