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dots-entity-lifecycle

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UpdatedJune 11, 2026 at 07:42

Senior-level entity lifecycle — safe destruction, structural-change-during-iteration rules, ICleanupComponentData two-phase teardown, dangling Entity refs, and subscene load/unload. Use when destroying entities, designing cleanup that needs to run after destruction, or debugging "entity already destroyed" / orphan-reference bugs.

Installation

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