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lvgl-widget

Stars7
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UpdatedJune 9, 2026 at 08:39

Select, implement, review, and debug LVGL 9.x widgets in this ESP-IDF firmware. Use this skill whenever writing or reviewing LVGL widget code, choosing between labels/buttons/dropdowns/sliders/arcs/bars/tables/tileviews/menus/textareas/switches/spinboxes, handling LVGL widget events or keys, managing label/static text lifetimes, styling widget parts/states, or checking widget-specific behavior. Apply it proactively for any main/*.c UI work that touches lv_*_create, lv_*_set_*, lv_obj_add_event_cb, LV_PART_*, LV_STATE_*, LV_EVENT_*, or enabled LVGL widgets, even when the user only asks for a small UI change.

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