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godot-procedural-generation

Expert blueprint for procedural content generation (dungeons, terrain, loot, levels) using FastNoiseLite, random walks, BSP trees, Wave Function Collapse, and seeded randomization. Use when creating roguelikes, sandbox games, or dynamic content. Keywords procedural, generation, FastNoiseLite, Perlin noise, BSP, drunkard walk, Wave Function Collapse, seeding.

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Source facts

Repository
earchibald/ambition
Last source activity
August 1, 2026 at 02:16
Detected SKILL.md language
English
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