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cockpit-design

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UpdatedJuly 18, 2026 at 14:08

Minsky-domain patterns for Cockpit UI work: entity model (tasks/sessions/changesets/PRs/asks/agents) and their conventions, mission-control density patterns, command-palette UX, drill-down navigation, dark-mode elevation, attention-debt visualization, workstream display. Use when designing or rebuilding Cockpit widgets (src/cockpit/web/**), implementing entity displays, or auditing Cockpit UI against Minsky-domain conventions. Complements the 12 vendored Tier-1 skills (visual design / engineering / IA) with the Minsky-specific layer those skills don't cover.

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