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gamification-intensity-system

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UpdatedMarch 18, 2026 at 11:25

Gamification intensity level architecture for FlowState's Cyberflow RPG. Encodes the minimal/moderate/intense system — CSS class strategy, component visibility matrix, header widget variants, toast filtering, corruption overlay rules, settings UI with live previews, and performance budgets. Use when implementing intensity-aware UI or modifying gamification visibility.

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