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KhoraEngine
KhoraEngine contains 5 collected skills from eraflo, with repository-level occupation coverage and site-owned skill detail pages.
Skills in this repository
CRPECS ECS architecture — archetype-based Column-Row Partitioned Entity Component System with SoA storage, parallel queries, component registration, and entity lifecycle management. Use when working on ECS, World, components, queries, or archetypes.
Lane pipeline architecture — unified Lane trait, LaneContext type-map, Slot<T>/Ref<T> ephemeral access, LaneRegistry, and all concrete lane implementations (render, shadow, physics, audio, asset, ECS). Use when working on lane execution, context passing, or pipeline orchestration.
General Rust game engine development — build systems, workspace management, dependency resolution, proc macros, unsafe auditing, and performance profiling. Use for any Rust compilation, testing, or workspace-level task.
Symbiotic Adaptive Architecture (SAA) and CLAD layering — Control/Lanes/Agents/Data architecture, DCC orchestration, GORNA protocol, agent lifecycle, budget system, and inter-agent communication. Use for architectural decisions, agent implementation, or DCC/GORNA work.
wgpu 28.0 GPU rendering — render passes, shadow mapping, PBR shaders, pipeline management, texture/buffer resources, Vulkan validation, and frame lifecycle (begin_frame/end_frame). Use for any GPU, shader, or rendering task.