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slang-shader-authoring

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UpdatedApril 9, 2026 at 14:35

Write, register, and debug Slang shaders in epix_engine. Use when authoring .slang shader files, wiring them into the ShaderCache/ShaderLoader pipeline, adding preprocessor defs variants, resolving import errors, or diagnosing Slang compile failures. Covers entry points, module declarations, VFS import rules, and C++ integration API.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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