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everything-evenhub

everything-evenhub contains 14 collected skills from even-realities, with repository-level occupation coverage and site-owned skill detail pages.

skills collected
14
Stars
53
updated
2026-07-14
Forks
7
Occupation coverage
3 occupation categories · 100% classified
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Skills in this repository

device-features
software-developers

Use G2 hardware features in Even Hub apps — microphone audio capture (glasses or phone mic), IMU motion data, location (one-shot and continuous), phone album picker / camera capture, device info, user info, and local storage. Use when working with audio, IMU, location, photos, battery, wearing detection, or persistent storage.

2026-07-14
build-and-deploy
software-developers

Package and deploy an Even Hub G2 app — validate app.json, build, pack into .ehpk, and prepare for submission. Use when packaging, deploying, publishing, or submitting an Even Hub app.

2026-07-14
cli-reference
software-developers

Even Hub CLI command reference — login, init, qr, and pack commands with all options. Use when running CLI commands, generating QR codes, initializing projects, or packaging apps.

2026-07-14
design-guidelines
web-and-digital-interface-designers

UI/UX design guidelines for Even Hub G2 smart glasses — display constraints, layout patterns, icon design, Unicode characters, and community resources. Use when designing glasses app interfaces or planning layouts.

2026-07-14
glasses-ui
web-and-digital-interface-designers

Build glasses display UI for Even Hub G2 apps — text containers, lists, images, page lifecycle, and layout patterns on the 576x288 canvas. Use when creating or updating glasses display content.

2026-07-14
quickstart
software-developers

Scaffold a new Even Hub G2 smart glasses app from scratch with Vite, TypeScript, SDK, simulator, and CLI. Use when creating a new Even Hub project, starting a glasses app, or bootstrapping development.

2026-07-14
sdk-reference
software-developers

Complete Even Hub SDK API reference — all methods, types, interfaces, enums, and event models for G2 smart glasses development. Use when looking up specific API signatures, parameters, return types, or type definitions.

2026-07-14
template
software-developers

Scaffold an Even Hub G2 app from a curated starter template (minimal, asr, image, text-heavy). Use when the user wants a ready-made starting point with working wiring, not a blank Vite project. Flag-driven — pick the template with --asr, --image, --text-heavy, or --minimal.

2026-05-22
harness
software-quality-assurance-analysts-and-testers

Run harness tests to verify everything-evenhub skill quality. Dispatches an implementer subagent guided by the skill, then a verifier subagent with a structured checklist. Use to validate any skill works correctly.

2026-05-21
background-state
software-developers

Implement background state persistence for Even Hub G2 plugins — automatically analyzes existing plugin code, identifies state that needs to survive background/foreground transitions, and inserts setBackgroundState + onBackgroundRestore calls. Use when a plugin loses state after the phone goes to the background and returns.

2026-05-21
font-measurement
software-developers

Pixel-accurate font measurement for Even Realities G2 glasses — predict text layout dimensions matching the LVGL rendering engine. Use when sizing text containers precisely.

2026-05-21
handle-input
software-developers

Handle user input and events in Even Hub G2 apps — touchpad gestures, ring input, scroll, foreground/background lifecycle, and event routing. Use when implementing user interaction or event handling.

2026-05-21
simulator-automation
software-quality-assurance-analysts-and-testers

Automate the EvenHub glasses simulator via its HTTP API. Use when testing or controlling the simulator programmatically — sending glasses input (up, down, click, double click), capturing screenshots, or reading browser console logs.

2026-05-21
test-with-simulator
software-quality-assurance-analysts-and-testers

Test and debug Even Hub G2 apps using the desktop simulator — launch, configure, debug, take screenshots, and understand simulator vs hardware differences. Use when testing apps without physical glasses.

2026-05-21