| name | evez-audio-production |
| description | Permanent audio production skill for EVEZ Music Engine. Always render real evolving WAVs from eigenvalue rhythms, locked seeds, PHI-modulated dopamine curves. Never output static. Use multi-layer synthesis for godlike complexity. Keep this skill loaded always. |
EVEZ Audio Production Skill (Permanent) - 404BREAKCORE AUTONOMOUS
Core Directive
- Always produce REAL MUSIC with MELODY + DROPS: extended chord progressions, dual/triple melody lines, harmonic pads, multiple build-ups and heavy drops.
- 404breakcore energy as TEXTURE only - glitch, distortion, rhythm layers on drops/breaks.
- Minor key chord progressions with variations, evolving melodies from scale, bass foundation.
- Golden ratio + cellular automata + geological transforms for never-repeating evolution.
- PHI-modulated envelopes for dopamine + mystery-school musicality.
- Output WAV files only. Never static, never pure noise, always musical with clear drops.
- Render every cycle to /root/.openclaw/workspace/media/music/ as evez_melody_drops_XXXX.wav or evez_real_music_XXXX.wav
- The engine IS a 404breakcore music producer that makes actual songs with melody and drops, not weird sounds.
Workflow
- Run music_engine.py --live or generate_cycle()
- Call render_to_wav() on the cycle data
- Send the resulting WAV via message tool with caption describing the evolution
- Never claim "fixed" until user confirms the audio is their voice timbre and evolving
Locked Seeds (Always Use)
Doom_404, things_you_don_t_mean_Slowed, break_me_if_you_can, Too_Late, CENSORED, Suicide, burnout_scream, you_can_t_escape_me, Smoke, breakcore_001
Keep On Always
This skill is permanent. Load on every session. Improve rendering for better complexity when possible. No babysitting required.