| name | asset-pipeline-manager |
| description | Prepares a clean asset workflow. Use when creating or organizing visual/audio assets. |
asset-pipeline-manager
Purpose
Prepare a clean asset workflow for future production without blocking gameplay on perfect art.
When to use
When creating, organizing, or planning visual/audio assets.
Inputs
- The asset folder structure under
public/assets/impact-city/ (characters, environments, props, ui, audio, story-cards).
- The placeholder → production filename plan in
docs/game/asset-pipeline.md.
Outputs
- Organized asset folders; placeholder assets; clear filenames; licensing notes.
Process
- MVP rule: use CSS-drawn placeholders first.
- Organize new art into the canonical folders with clear names.
- Check licenses (prefer MIT/Apache/BSD/CC0); never copy protected art.
Acceptance criteria
- Asset folders exist and follow the structure.
- Filenames are clear and consistent.
- No protected art copied (South of Midnight is inspiration only).
Failure checks
- Blocking gameplay on missing art.
- Copying protected art, music, characters, or proprietary logic.
- Disorganized or ambiguous filenames.