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build-game

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UpdatedMarch 21, 2026 at 03:06

SOP for building a complete game with KAL-AI Flow engine. Includes an integrated game design phase (MDA framework, Design Depth Tier, soul design, genre patterns) with multi-round dialogue for idea refinement, then proceeds to technical implementation (State → Flow → Session → Config → Lint → Test). Use when the user wants to create a new game, design a game, add game features, or needs guidance on KAL-AI game development workflow. For pure technical reference (node schemas, CLI commands, session step types), use the `kal-engine` skill instead.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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