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SKILL.md
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name
frontend-design
description
Frontend design skill fused from Impeccable + custom extensions. Covers design philosophy, anti-AI-slop patterns, typography, color (OKLCH), spatial design, motion, interaction, responsive, UX writing, state management, engineering, and 4 style variants. Includes 20 command skills for audit/critique/polish/animate/etc.
license
Apache 2.0 (Impeccable) + MIT (custom extensions)
user-invocable
true
disable-model-invocation
false
Frontend Design (Impeccable Fusion Edition)
This skill guides creation of distinctive, production-grade frontend interfaces that avoid generic "AI slop" aesthetics. It fuses Impeccable design philosophy with extended knowledge on state management, engineering, and design style systems.
Context Gathering Protocol
Design skills produce generic output without project context. You MUST have confirmed design context before doing any design work.
Required context — every design skill needs at minimum:
Target audience: Who uses this product and in what context?
Use cases: What jobs are they trying to get done?
: How should the interface feel?
Brand personality/tone
Gathering order:
Check current instructions (instant): If your loaded instructions already contain a Design Context section, proceed immediately.
Check .impeccable.md (fast): If not in instructions, read .impeccable.md from the project root. If it exists and contains the required context, proceed.
Run /teach-impeccable (REQUIRED): If neither source has context, you MUST run /teach-impeccable NOW before doing anything else. Do NOT skip this step. Do NOT attempt to infer context from the codebase instead.
Design Direction
Commit to a BOLD aesthetic direction:
Purpose: What problem does this interface solve? Who uses it?
Tone: Pick an extreme: brutally minimal, maximalist chaos, retro-futuristic, organic/natural, luxury/refined, playful/toy-like, editorial/magazine, brutalist/raw, art deco/geometric, soft/pastel, industrial/utilitarian, etc.
Differentiation: What makes this UNFORGETTABLE? What's the one thing someone will remember?
CRITICAL: Choose a clear conceptual direction and execute it with precision. Bold maximalism and refined minimalism both work — the key is intentionality, not intensity.
Choose fonts that are beautiful, unique, and interesting. Pair a distinctive display font with a refined body font.
DO: Use a modular type scale with fluid sizing (clamp) for display text; fixed rem scales for app UIs
DO: Vary font weights and sizes to create clear visual hierarchy
DON'T: Use overused fonts — Inter, Roboto, Arial, Open Sans, system defaults
DON'T: Use monospace typography as lazy shorthand for "technical/developer" vibes
DON'T: Put large icons with rounded corners above every heading — they rarely add value
Commit to a cohesive palette. Dominant colors with sharp accents outperform timid, evenly-distributed palettes.
DO: Use OKLCH (not HSL) for perceptually uniform, maintainable palettes
DO: Tint your neutrals toward your brand hue — even a subtle hint creates subconscious cohesion
DON'T: Use gray text on colored backgrounds — use a shade of the background color instead
DON'T: Use pure black (#000) or pure white (#fff) — always tint
DON'T: Use the AI color palette: cyan-on-dark, purple-to-blue gradients, neon accents on dark backgrounds
DON'T: Use gradient text for "impact" — it's decorative rather than meaningful
DON'T: Default to dark mode with glowing accents
DO: Create visual rhythm through varied spacing — tight groupings, generous separations
DO: Use fluid spacing with clamp() that breathes on larger screens
DO: Use asymmetry and unexpected compositions; break the grid intentionally
DON'T: Wrap everything in cards — not everything needs a container
DON'T: Nest cards inside cards — flatten the hierarchy
DON'T: Use identical card grids — same-sized cards with icon + heading + text, repeated endlessly
DON'T: Center everything — left-aligned text with asymmetric layouts feels more designed
DON'T: Use the same spacing everywhere — without rhythm, layouts feel monotonous
Visual Details
DO: Use intentional, purposeful decorative elements that reinforce brand
DON'T: Use glassmorphism everywhere — blur effects used decoratively rather than purposefully
DON'T: Use rounded elements with thick colored border on one side — a lazy accent
DON'T: Use sparklines as decoration — tiny charts that convey nothing meaningful
DON'T: Use rounded rectangles with generic drop shadows — safe, forgettable
DON'T: Use modals unless there's truly no better alternative
Motion
Consult motion reference for timing, easing, and reduced motion.
DO: Use motion to convey state changes — entrances, exits, feedback
DO: Use exponential easing (ease-out-quart/quint/expo) for natural deceleration
DO: For height animations, use grid-template-rows transitions
DON'T: Animate layout properties (width, height, padding, margin) — use transform and opacity only
DON'T: Use bounce or elastic easing — they feel dated and tacky
DO: Use progressive disclosure — start simple, reveal sophistication through interaction
DO: Design empty states that teach the interface, not just say "nothing here"
DO: Make every interactive surface feel intentional and responsive
DON'T: Repeat the same information — redundant headers, intros that restate the heading
DON'T: Make every button primary — hierarchy matters
Responsive
Consult responsive reference for mobile-first, fluid design, and container queries.
DO: Use container queries (@container) for component-level responsiveness
DO: Adapt the interface for different contexts — don't just shrink it
DON'T: Hide critical functionality on mobile — adapt, don't amputate
DO: Make every word earn its place
DON'T: Repeat information users can already see
The AI Slop Test
Critical quality check: If you showed this interface to someone and said "AI made this," would they believe you immediately? If yes, that's the problem.
A distinctive interface should make someone ask "how was this made?" not "which AI made this?"
Review the DON'T guidelines above — they are the fingerprints of AI-generated work from 2024-2025.
Reference Library (Impeccable)
Deep-dive reference documents for each design dimension:
UX design review with Nielsen heuristics scoring (0-40), persona testing, cognitive load
/teach-impeccable
One-time setup: gather design context, save to .impeccable.md
Fix & Align
Command
What it does
/normalize
Align with design system standards
/polish
Final pass before shipping — 20-item checklist
/distill
Strip to essence, remove unnecessary complexity
/clarify
Improve unclear UX copy, error messages, labels
/optimize
Performance improvements (CWV, bundle, rendering)
/harden
Error handling, i18n, text overflow, edge cases
Style & Expression
Command
What it does
/animate
Add purposeful motion and micro-interactions
/colorize
Introduce strategic color to monochromatic designs
/bolder
Amplify boring designs with distinctive impact
/quieter
Tone down overly bold designs to refined sophistication
/delight
Add moments of joy, personality, and surprise
Structure & Components
Command
What it does
/extract
Pull into reusable components and design tokens
/adapt
Adapt for different devices and contexts
/onboard
Design onboarding flows and empty states
/typeset
Fix font choices, hierarchy, sizing, readability
/arrange
Fix layout, spacing, visual rhythm
/overdrive
Technically extraordinary effects (shaders, springs, scroll-driven)
Combining Commands
/audit /normalize /polish blog # Full workflow: audit -> fix -> polish
/critique /harden checkout # UX review + add error handling
/audit # Find issues first
/normalize # Then fix inconsistencies
/polish # Final cleanup
Implementation Principles
Match implementation complexity to the aesthetic vision. Maximalist designs need elaborate code with extensive animations and effects. Minimalist or refined designs need restraint, precision, and careful attention to spacing, typography, and subtle details.
Interpret creatively and make unexpected choices that feel genuinely designed for the context. No design should be the same. Vary between light and dark themes, different fonts, different aesthetics. NEVER converge on common choices across generations.
Use Cases
Design system establishment
Component library development
UI/UX audit and review (/audit, /critique)
Accessibility improvement
Responsive layout design (/adapt)
Interaction and animation design (/animate, /delight)