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fil512
GitHub creator profile

fil512

Repository-level view of 10 collected skills across 2 GitHub repositories.

skills collected
10
repositories
2
updated
2026-01-10
repository explorer

Repositories and representative skills

rulebook-writing
technical-writers

Expert guidance for writing UP SHIP! rulebook content following Euro-style board game best practices. Use when drafting rules sections, reviewing rules clarity, restructuring content, or ensuring consistency. Covers section ordering, terminology, formatting, cross-referencing, and audience design.

2026-01-10
ui-design-expert
graphic-designers

Expert UI design guidance for polishing game interfaces. Use when reviewing screenshots, recommending CSS improvements, designing color schemes, improving typography, adding visual polish, or making the game look professional. Specializes in board game aesthetics with a steampunk/brass era theme.

2026-01-04
svelte
software-developers

Modern Svelte development for reactive web apps. Use when building Svelte components, managing state with stores, implementing real-time updates via WebSocket, or migrating from vanilla JS. Covers SvelteKit, TypeScript, and integration with Node.js backends.

2026-01-01
nodejs-best-practices
software-developers

Clean, maintainable Node.js code following industry best practices. Use when writing Express routes, services, database queries, error handling, or tests. Covers PostgreSQL connection pooling, transactions, async/await patterns, and Jest testing.

2025-12-29
board-game-ui
web-developers

UI/UX design for digital board games. Use when building game interfaces, implementing drag-and-drop, rendering game boards, showing player information, handling animations, or designing responsive layouts. Covers Canvas, SVG, and DOM-based approaches.

2025-12-27
game-database
database-architects

Database design for multiplayer games with PostgreSQL. Use when designing schemas, handling game persistence, managing user accounts, implementing lobbies, or optimizing queries. Covers JSONB for game state and relational patterns.

2025-12-27
game-state
software-developers

Game state management for turn-based board games. Use when designing state structure, implementing game logic, validating actions, managing phases/turns, or handling complex game rules. Covers reducers, state machines, and undo/redo.

2025-12-27
realtime-multiplayer
software-developers

Real-time multiplayer game networking with Socket.io. Use when implementing WebSocket connections, game state synchronization, room management, reconnection handling, or optimistic updates. Covers latency compensation and conflict resolution.

2025-12-27
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