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ue-specifiers

Use when writing, editing, reviewing, validating, or explaining Unreal Engine C++ reflected declarations: UCLASS, USTRUCT, UENUM, UINTERFACE, UPROPERTY, UFUNCTION, UPARAM, UMETA, meta=(...), Blueprint exposure, Details Panel, replication/RPC, SaveGame, Config, Instanced objects, UMG binding, type pickers, UHT diagnostics, or UE5.8 specifier behavior.

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Source facts

Repository
fjz13/UnrealSpecifiers
Last source activity
June 5, 2026 at 12:39
Detected SKILL.md language
English
Stars
1,052
Forks
155

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