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single-shot-game-generation

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UpdatedJune 19, 2026 at 10:58

End-to-end generator for a complete, playable, visually beautiful game built in one orchestrated multi-agent workflow. Use whenever the user wants a whole game from scratch — "build me a game", "make a 3D/2D/browser game", "generate a complete game", "single-shot a game", "vibe-code a game", or describes a game concept to turn into working software, especially when visual polish matters. The orchestrator writes an immutable contract plus a one-page art-direction style bible, fans the build across parallel implementers (dedicated world/structure/character/fx/lighting/audio art agents), runs a review/verify/fix gauntlet, then runs the game, captures screenshots, and iterates against an art-director judge until it looks great. Trigger even if the user never says "contract", "workflow", or "agents". Do NOT use for small edits to an existing game, a single mechanic or asset, engine/tooling questions, or non-game apps.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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