| name | platform-widget-generate |
| description | Use this skill to author a complete HXL WidgetBundle (UEM body + schema.json + -meta.xml). TRIGGER when: user asks for a widget, mosaic, fragment, card, or rich UI surface for any subject, domain, feature, or entity noun; the prompt names only an entity or data shape without invoking Lightning Types, CLTs, or Apex-backed types. DO NOT TRIGGER when: the prompt explicitly says 'Lightning Type', 'CLT', 'Custom Lightning Type', 'Apex-backed type', or references '@apexClassType/...' (use platform-lightning-type-widget-coordinate); authoring a custom-LWC renderer for a Custom Lightning Type (use platform-custom-lightning-type-generate); or editing only an LWC component. |
| metadata | {"version":"1.2","minApiVersion":"68.0","relatedSkills":["platform-apex-generate","platform-custom-lightning-type-generate","platform-lightning-type-widget-coordinate"],"mcpTools":{"metadata-experts":{"tools":["execute_metadata_action"],"semver":">=1.0.0"}}} |
Generating a Widget Bundle
Author a complete WidgetBundle: a UEM tree (tile/widget), a JSON Schema describing the widget's input contract, and the .uiwidget-meta.xml that registers the bundle.
When to Use This Skill
Use when the user asks for a widget, mosaic, fragment, or card-style rich UI surface. Do not use this skill for custom-LWC renderers or for renderer.json files inside a Custom Lightning Type bundle — those belong to platform-custom-lightning-type-generate.
Inputs
widgetName (required) — camelCase identifier; becomes the directory name under uiWidgets/.
- A shape — what data the widget renders. The widget cannot be generated without it. The shape arrives one of two ways, in priority order:
lightningTypeSchema — { path, apexClassFqn } for an existing Apex-backed Lightning Type. The FQN takes one of two forms: outer-class (<namespace>__<ClassName>) where the outer class is the payload, or inner-class (<namespace>__<ClassName>$<InnerClass>) where the named inner class is the payload. Passed in by the platform-lightning-type-widget-coordinate orchestrator. When present, derive per references/schema-from-lightning-type.md.
- Extracted from the user's prompt — when no
lightningTypeSchema is passed, infer the shape directly from what the user wrote: a pasted JSON payload, an enumerated field list ("id as string, total as number"), or descriptive prose. The output is the same ordered list of { name, type, required } either way.
If neither source yields a shape, STOP and ask the user before proceeding.
Output
Three files in <pkgDir>/uiWidgets/<widgetName>/:
| File | Content |
|---|
<widgetName>.json | Widget envelope — { "type": "lightning__agentforceWidget", "contentBody": { "widgetBody": { UEM tree rooted at tile/widget } } } |
schema.json | JSON Schema — root has type: "object" + properties.attributes wrapper carrying lightning:type: "lightning__objectType" and the field properties |
<widgetName>.uiwidget-meta.xml | <UiWidgetBundle> element with <masterLabel>, <description>, and <widgetType>JSON</widgetType> |
See references/widget-bundle-layout.md for the <pkgDir> resolution procedure and the exact <widgetName>.uiwidget-meta.xml shape.
Composition
A widget body is a UEM tree of blocks nested under contentBody.widgetBody. The root node is tile/widget. Every node — root and non-root — has the same shape: no type key; just definition, optional attributes, optional meta, and optional children. Block shape:
interface Block {
definition: string
attributes?: Record<string, any>
meta?: {
forEach?: string
forItem?: string
if?: string
}
children?: Block[]
}
The first child of tile/widget.children SHOULD be a single tile/column. All widget content typically goes inside that first child for predictable vertical structure across surfaces.
Available Metadata Actions
discoverUiComponents
Purpose: Discover the palette of blocks available for composition.
Required parameters: actionName: "discoverUiComponents", metadataType: "FRAGMENT", parameters.pageType: "FRAGMENT". Optional: searchQuery to filter by name/description.
Returns: list of { definition, description, label, attributes? }.
getUiComponentSchemas
Purpose: Fetch JSON schemas (property types, required vs optional, validation) for selected blocks.
Required parameters: actionName: "getUiComponentSchemas", metadataType: "FRAGMENT", parameters.pageType: "FRAGMENT", parameters.componentDefinitions: ["namespace/definition", ...]. Optional: includeKnowledge (default true).
Returns: componentSchemas[] — success entries carry the JSON schema, failure entries carry an error message. Partial failures are supported.
Never pass tile/widget to getUiComponentSchemas — it is a fixed wrapper, not a queryable component.
Attribute Binding
- Bind a block property to runtime data with
{!$attrs.<attrName>}. <attrName> MUST match a property name in schema.json.
- Inside a
forEach, reference the loop variable instead — e.g. "text": "{!$item.name}". See references/widget-meta-directives.md.
Layout Best Practices
These conventions cover widget structure — how blocks are grouped and stacked.
| Primitive | Purpose | When to use |
|---|
tile/column | Vertical stack of children | Root wrapper, and any group of blocks that should stack |
tile/row | Horizontal stack of children | Two or more blocks that belong on the same line |
tile/spacer | Whitespace between blocks | When extra space is needed between content groups |
- Nesting: Prefer flat layouts. Only nest a
tile/column inside a tile/row (or vice versa) when the visual orientation actually changes for that subgroup.
- Authoritative palette: the table above lists typical layout primitives. Always confirm a block exists by inspecting
discoverUiComponents output — do not assume a block name from this table without seeing it in the discovery response.
Styling Best Practices
Widgets express intent, not pixels. Each surface provides a default look and feel; brand/theme overrides apply automatically.
- Style semantically. Use
variant, size, and other enum-typed attributes (primary, destructive, success, warning). Do not pin literal colors or pixel values.
- One primary action per visible group. At most one
tile/button with variant: primary. Use secondary, outline, or ghost for additional actions.
- One
h1 per widget. Use h2/h3 for sub-section headings, body for prose, caption for helper text.
- Use semantic state variants on state-bearing blocks (
tile/alert, tile/badge, tile/callout, tile/chip).
- Accept schema defaults for
gap, padding, size unless there is a specific reason to override.
- Don't pin
width, height, maxWidth unless a content constraint requires it. For long text, use truncate: true.
- Use the Lucide icon set. Pass the Lucide name (
"check", "alert-circle"); other icon libraries are not supported.
Workflow
-
Resolve the widget spec — an ordered list of { name, type, required }. Source depends on which input was provided (see Inputs):
- If
lightningTypeSchema was passed by the orchestrator → derive per references/schema-from-lightning-type.md.
- Otherwise → infer the list directly from the user prompt (pasted JSON payload, enumerated field list, or descriptive prose).
-
Discover blocks (REQUIRED — do NOT skip). Call the discoverUiComponents metadata action via execute_metadata_action. Use property types from the widget spec to seed searchQuery (text → "text", number → "number"). If discoverUiComponents returns success: false, an error, or an empty list, STOP and surface the error verbatim — do not improvise block names from memory, prior runs, or training data. Re-run discover with a different searchQuery only if the failure is search-query-specific.
-
Select blocks. Choose one block per widget-spec property, plus structural primitives from Layout Best Practices.
-
Get block schemas (REQUIRED — do NOT skip). Call the getUiComponentSchemas metadata action via execute_metadata_action for the selected blocks. Review property metadata. If componentSchemas returns all-failure or empty, STOP and surface the error — do not improvise from existing widgets in the project.
-
Build the UEM tree (example reads REQUIRED — do NOT skip). First, identify which patterns match the widget spec and read each matching example file from this skill's own examples/ directory (<skill-root>/examples/):
| Pattern in the spec | Example to read |
|---|
| Single object (no iteration) | <skill-root>/examples/single-object.json |
| Any list iteration (root-level array, nested list, or list embedded in a single-object widget) | <skill-root>/examples/list-with-foreach.json |
Conditional rendering (if bound to a boolean) |
Rules / Constraints
| Constraint | Rationale |
|---|
Block definitions follow {namespace}/{blockName} and must match discoverUiComponents output | Runtime resolves blocks by exact definition string |
Never pass tile/widget to getUiComponentSchemas | It is a fixed wrapper, not a queryable component |
Always supply parameters (with required keys) when calling execute_metadata_action | Missing parameters cause hard failure, not partial result |
Every {!$attrs.X} in the body resolves to a property in the widget schema.json | No invented fields |
No $(…), backticks, <(…), brace expansion {a,b,c}, or eval/exec in any Bash tool call | Vibes' safe-shell filter forces manual approval on these patterns even in Bypass mode. Emit separate commands (mkdir -p a && mkdir -p b) or print each value with its own command and reason about the output — do not capture into a shell variable |
Gotchas
| Issue | Resolution |
|---|
getUiComponentSchemas returns a partial-failure entry | Pick a different block from discoverUiComponents; do not silently continue without a schema |
Body references {!$attrs.foo} but foo is not under schema.json properties.attributes.properties | Add foo to schema.json properties.attributes.properties OR remove the body reference |
Output written outside <pkgDir>/uiWidgets/<widgetName>/ | <pkgDir> = <packageDirectories[].path>/main/default (see references/widget-bundle-layout.md). Dropping the main/default/ segment is the common cause of widgets landing at force-app/uiWidgets/... instead of force-app/main/default/uiWidgets/... |
if bound to a non-boolean | Use if only when the schema has a lightning__booleanType property |
Reference File Index
| File | When to read |
|---|
references/widget-meta-directives.md | For forEach / forItem (iteration) and if (conditional rendering), including nested loops |
references/schema-from-lightning-type.md | When lightningTypeSchema is provided; how to derive the widget schema.json from an Apex-backed Lightning Type |
references/widget-bundle-layout.md | Folder layout, -meta.xml shape, <pkgDir> resolution rules |
examples/single-object.json | Single-object pattern (root binding via {!$attrs.X}, no iteration) |
examples/list-with-foreach.json | Any list-iteration case — root-level collections, nested lists, and lists embedded inside a single-object widget (e.g. iterating a List<InnerClass> inside an outer Apex payload) |
examples/conditional.json | Conditional pattern (if on meta, including if + forEach together) |