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write-e2e-test

Stars7
Forks3
UpdatedJuly 26, 2026 at 10:08

Add a real-browser Playwright test under /e2e for a cross-system feature (rendering, input, camera, animation, physics - anything that only truly proves itself on a real WebGL2 canvas with real DOM input events). Covers when a new feature needs e2e coverage, and the standard for asserting on actual rendered pixels tied back to logic state, not just numeric ECS assertions. Use when writing a new feature that touches rendering, input, or the game loop, or when explicitly asked to add an e2e/integration test.

Installation

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