| name | refactor |
| description | Surgical code refactoring to improve maintainability without changing behavior. Covers extracting functions, renaming variables, breaking down god functions, improving type safety, eliminating code smells, and applying design patterns. Less drastic than repo-rebuilder; use for gradual improvements. |
| license | MIT |
Refactor
Overview
Improve code structure and readability without changing external behavior. Refactoring is gradual evolution, not revolution. Use this for improving existing code, not rewriting from scratch.
When to Use
Choose the mode that matches your goal:
| Mode | Trigger | Changes |
|---|
| Structural Refactor | Functions too large, god objects, design smells | Function extraction, class decomposition, design patterns |
| Simplification Mode | Names unclear, logic hard to follow, no structural change needed | Rename, inline, clarify — no structural reshaping |
| Performance Mode | Measured bottleneck exists, profiler data available | Targeted optimization with before/after benchmark |
Use this skill when:
- Code is hard to understand or maintain
- Functions/classes are too large
- Code smells need addressing
- Adding features is difficult due to code structure
- User asks "clean up this code", "refactor this", "improve this"
Refactoring Principles
The Golden Rules
- Behavior is preserved - Refactoring doesn't change what the code does, only how
- Small steps - Make tiny changes, test after each
- Version control is your friend - Commit before and after each safe state
- Tests are essential - Without tests, you're not refactoring, you're editing
- One thing at a time - Don't mix refactoring with feature changes
When NOT to Refactor
- Code that works and won't change again (if it ain't broke...)
- Critical production code without tests (add tests first)
- When you're under a tight deadline
- "Just because" - need a clear purpose
Common Code Smells & Fixes
1. Long Method/Function
# BAD: 200-line function that does everything
- async function processOrder(orderId) {
- // 50 lines: fetch order
- // 30 lines: validate order
- // 40 lines: calculate pricing
- // 30 lines: update inventory
- // 20 lines: create shipment
- // 30 lines: send notifications
- }
# GOOD: Broken into focused functions
+ async function processOrder(orderId) {
+ const order = await fetchOrder(orderId);
+ validateOrder(order);
+ const pricing = calculatePricing(order);
+ await updateInventory(order);
+ const shipment = await createShipment(order);
+ await sendNotifications(order, pricing, shipment);
+ return { order, pricing, shipment };
+ }
2. Duplicated Code
# BAD: Same logic in multiple places
- function calculateUserDiscount(user) {
- if (user.membership === 'gold') return user.total * 0.2;
- if (user.membership === 'silver') return user.total * 0.1;
- return 0;
- }
-
- function calculateOrderDiscount(order) {
- if (order.user.membership === 'gold') return order.total * 0.2;
- if (order.user.membership === 'silver') return order.total * 0.1;
- return 0;
- }
# GOOD: Extract common logic
+ function getMembershipDiscountRate(membership) {
+ const rates = { gold: 0.2, silver: 0.1 };
+ return rates[membership] || 0;
+ }
+
+ function calculateUserDiscount(user) {
+ return user.total * getMembershipDiscountRate(user.membership);
+ }
+
+ function calculateOrderDiscount(order) {
+ return order.total * getMembershipDiscountRate(order.user.membership);
+ }
3. Large Class/Module
# BAD: God object that knows too much
- class UserManager {
- createUser() { /* ... */ }
- updateUser() { /* ... */ }
- deleteUser() { /* ... */ }
- sendEmail() { /* ... */ }
- generateReport() { /* ... */ }
- handlePayment() { /* ... */ }
- validateAddress() { /* ... */ }
- // 50 more methods...
- }
# GOOD: Single responsibility per class
+ class UserService {
+ create(data) { /* ... */ }
+ update(id, data) { /* ... */ }
+ delete(id) { /* ... */ }
+ }
+
+ class EmailService {
+ send(to, subject, body) { /* ... */ }
+ }
+
+ class ReportService {
+ generate(type, params) { /* ... */ }
+ }
+
+ class PaymentService {
+ process(amount, method) { /* ... */ }
+ }
4. Long Parameter List
# BAD: Too many parameters
- function createUser(email, password, name, age, address, city, country, phone) {
- /* ... */
- }
# GOOD: Group related parameters
+ interface UserData {
+ email: string;
+ password: string;
+ name: string;
+ age?: number;
+ address?: Address;
+ phone?: string;
+ }
+
+ function createUser(data: UserData) {
+ /* ... */
+ }
# EVEN BETTER: Use builder pattern for complex construction
+ const user = UserBuilder
+ .email('test@example.com')
+ .password('secure123')
+ .name('Test User')
+ .address(address)
+ .build();
5. Feature Envy
# BAD: Method that uses another object's data more than its own
- class Order {
- calculateDiscount(user) {
- if (user.membershipLevel === 'gold') {
+ return this.total * 0.2;
+ }
+ if (user.accountAge > 365) {
+ return this.total * 0.1;
+ }
+ return 0;
+ }
+ }
# GOOD: Move logic to the object that owns the data
+ class User {
+ getDiscountRate(orderTotal) {
+ if (this.membershipLevel === 'gold') return 0.2;
+ if (this.accountAge > 365) return 0.1;
+ return 0;
+ }
+ }
+
+ class Order {
+ calculateDiscount(user) {
+ return this.total * user.getDiscountRate(this.total);
+ }
+ }
6. Primitive Obsession
# BAD: Using primitives for domain concepts
- function sendEmail(to, subject, body) { /* ... */ }
- sendEmail('user@example.com', 'Hello', '...');
- function createPhone(country, number) {
- return `${country}-${number}`;
- }
# GOOD: Use domain types
+ class Email {
+ private constructor(public readonly value: string) {
+ if (!Email.isValid(value)) throw new Error('Invalid email');
+ }
+ static create(value: string) { return new Email(value); }
+ static isValid(email: string) { return /^[^\s@]+@[^\s@]+\.[^\s@]+$/.test(email); }
+ }
+
+ class PhoneNumber {
+ constructor(
+ public readonly country: string,
+ public readonly number: string
+ ) {
+ if (!PhoneNumber.isValid(country, number)) throw new Error('Invalid phone');
+ }
+ toString() { return `${this.country}-${this.number}`; }
+ static isValid(country: string, number: string) { /* ... */ }
+ }
+
+ // Usage
+ const email = Email.create('user@example.com');
+ const phone = new PhoneNumber('1', '555-1234');
7. Magic Numbers/Strings
# BAD: Unexplained values
- if (user.status === 2) { /* ... */ }
- const discount = total * 0.15;
- setTimeout(callback, 86400000);
# GOOD: Named constants
+ const UserStatus = {
+ ACTIVE: 1,
+ INACTIVE: 2,
+ SUSPENDED: 3
+ } as const;
+
+ const DISCOUNT_RATES = {
+ STANDARD: 0.1,
+ PREMIUM: 0.15,
+ VIP: 0.2
+ } as const;
+
+ const ONE_DAY_MS = 24 * 60 * 60 * 1000;
+
+ if (user.status === UserStatus.INACTIVE) { /* ... */ }
+ const discount = total * DISCOUNT_RATES.PREMIUM;
+ setTimeout(callback, ONE_DAY_MS);
8. Nested Conditionals
# BAD: Arrow code
- function process(order) {
- if (order) {
- if (order.user) {
- if (order.user.isActive) {
- if (order.total > 0) {
- return processOrder(order);
+ } else {
+ return { error: 'Invalid total' };
+ }
+ } else {
+ return { error: 'User inactive' };
+ }
+ } else {
+ return { error: 'No user' };
+ }
+ } else {
+ return { error: 'No order' };
+ }
+ }
# GOOD: Guard clauses / early returns
+ function process(order) {
+ if (!order) return { error: 'No order' };
+ if (!order.user) return { error: 'No user' };
+ if (!order.user.isActive) return { error: 'User inactive' };
+ if (order.total <= 0) return { error: 'Invalid total' };
+ return processOrder(order);
+ }
# EVEN BETTER: Using Result type
+ function process(order): Result<ProcessedOrder, Error> {
+ return Result.combine([
+ validateOrderExists(order),
+ validateUserExists(order),
+ validateUserActive(order.user),
+ validateOrderTotal(order)
+ ]).flatMap(() => processOrder(order));
+ }
9. Dead Code
# BAD: Unused code lingers
- function oldImplementation() { /* ... */ }
- const DEPRECATED_VALUE = 5;
- import { unusedThing } from './somewhere';
- // Commented out code
- // function oldCode() { /* ... */ }
# GOOD: Remove it
+ // Delete unused functions, imports, and commented code
+ // If you need it again, git history has it
10. Inappropriate Intimacy
# BAD: One class reaches deep into another
- class OrderProcessor {
- process(order) {
- order.user.profile.address.street; // Too intimate
- order.repository.connection.config; // Breaking encapsulation
+ }
+ }
# GOOD: Ask, don't tell
+ class OrderProcessor {
+ process(order) {
+ order.getShippingAddress(); // Order knows how to get it
+ order.save(); // Order knows how to save itself
+ }
+ }
Extract Method Refactoring
Before and After
# Before: One long function
- function printReport(users) {
- console.log('USER REPORT');
- console.log('============');
- console.log('');
- console.log(`Total users: ${users.length}`);
- console.log('');
- console.log('ACTIVE USERS');
- console.log('------------');
- const active = users.filter(u => u.isActive);
- active.forEach(u => {
- console.log(`- ${u.name} (${u.email})`);
- });
- console.log('');
- console.log(`Active: ${active.length}`);
- console.log('');
- console.log('INACTIVE USERS');
- console.log('--------------');
- const inactive = users.filter(u => !u.isActive);
- inactive.forEach(u => {
- console.log(`- ${u.name} (${u.email})`);
- });
- console.log('');
- console.log(`Inactive: ${inactive.length}`);
- }
# After: Extracted methods
+ function printReport(users) {
+ printHeader('USER REPORT');
+ console.log(`Total users: ${users.length}\n`);
+ printUserSection('ACTIVE USERS', users.filter(u => u.isActive));
+ printUserSection('INACTIVE USERS', users.filter(u => !u.isActive));
+ }
+
+ function printHeader(title) {
+ const line = '='.repeat(title.length);
+ console.log(title);
+ console.log(line);
+ console.log('');
+ }
+
+ function printUserSection(title, users) {
+ console.log(title);
+ console.log('-'.repeat(title.length));
+ users.forEach(u => console.log(`- ${u.name} (${u.email})`));
+ console.log('');
+ console.log(`${title.split(' ')[0]}: ${users.length}`);
+ console.log('');
+ }
Introducing Type Safety
From Untyped to Typed
# Before: No types
- function calculateDiscount(user, total, membership, date) {
- if (membership === 'gold' && date.getDay() === 5) {
- return total * 0.25;
- }
- if (membership === 'gold') return total * 0.2;
- return total * 0.1;
- }
# After: Full type safety
+ type Membership = 'bronze' | 'silver' | 'gold';
+
+ interface User {
+ id: string;
+ name: string;
+ membership: Membership;
+ }
+
+ interface DiscountResult {
+ original: number;
+ discount: number;
+ final: number;
+ rate: number;
+ }
+
+ function calculateDiscount(
+ user: User,
+ total: number,
+ date: Date = new Date()
+ ): DiscountResult {
+ if (total < 0) throw new Error('Total cannot be negative');
+
+ let rate = 0.1; // Default bronze
+
+ if (user.membership === 'gold' && date.getDay() === 5) {
+ rate = 0.25; // Friday bonus for gold
+ } else if (user.membership === 'gold') {
+ rate = 0.2;
+ } else if (user.membership === 'silver') {
+ rate = 0.15;
+ }
+
+ const discount = total * rate;
+
+ return {
+ original: total,
+ discount,
+ final: total - discount,
+ rate
+ };
+ }
Design Patterns for Refactoring
Strategy Pattern
# Before: Conditional logic
- function calculateShipping(order, method) {
- if (method === 'standard') {
- return order.total > 50 ? 0 : 5.99;
- } else if (method === 'express') {
- return order.total > 100 ? 9.99 : 14.99;
+ } else if (method === 'overnight') {
+ return 29.99;
+ }
+ }
# After: Strategy pattern
+ interface ShippingStrategy {
+ calculate(order: Order): number;
+ }
+
+ class StandardShipping implements ShippingStrategy {
+ calculate(order: Order) {
+ return order.total > 50 ? 0 : 5.99;
+ }
+ }
+
+ class ExpressShipping implements ShippingStrategy {
+ calculate(order: Order) {
+ return order.total > 100 ? 9.99 : 14.99;
+ }
+ }
+
+ class OvernightShipping implements ShippingStrategy {
+ calculate(order: Order) {
+ return 29.99;
+ }
+ }
+
+ function calculateShipping(order: Order, strategy: ShippingStrategy) {
+ return strategy.calculate(order);
+ }
Chain of Responsibility
# Before: Nested validation
- function validate(user) {
- const errors = [];
- if (!user.email) errors.push('Email required');
+ else if (!isValidEmail(user.email)) errors.push('Invalid email');
+ if (!user.name) errors.push('Name required');
+ if (user.age < 18) errors.push('Must be 18+');
+ if (user.country === 'blocked') errors.push('Country not supported');
+ return errors;
+ }
# After: Chain of responsibility
+ abstract class Validator {
+ abstract validate(user: User): string | null;
+ setNext(validator: Validator): Validator {
+ this.next = validator;
+ return validator;
+ }
+ validate(user: User): string | null {
+ const error = this.doValidate(user);
+ if (error) return error;
+ return this.next?.validate(user) ?? null;
+ }
+ }
+
+ class EmailRequiredValidator extends Validator {
+ doValidate(user: User) {
+ return !user.email ? 'Email required' : null;
+ }
+ }
+
+ class EmailFormatValidator extends Validator {
+ doValidate(user: User) {
+ return user.email && !isValidEmail(user.email) ? 'Invalid email' : null;
+ }
+ }
+
+ // Build the chain
+ const validator = new EmailRequiredValidator()
+ .setNext(new EmailFormatValidator())
+ .setNext(new NameRequiredValidator())
+ .setNext(new AgeValidator())
+ .setNext(new CountryValidator());
Refactoring Steps
Safe Refactoring Process
1. PREPARE
- Ensure tests exist (write them if missing)
- Commit current state
- Create feature branch
2. IDENTIFY
- Find the code smell to address
- Understand what the code does
- Plan the refactoring
3. REFACTOR (small steps)
- Make one small change
- Run tests
- Commit if tests pass
- Repeat
4. VERIFY
- All tests pass
- Manual testing if needed
- Performance unchanged or improved
5. CLEAN UP
- Update comments
- Update documentation
- Final commit
Refactoring Checklist
Code Quality
Structure
Type Safety
Testing
Common Refactoring Operations
| Operation | Description |
|---|
| Extract Method | Turn code fragment into method |
| Extract Class | Move behavior to new class |
| Extract Interface | Create interface from implementation |
| Inline Method | Move method body back to caller |
| Inline Class | Move class behavior to caller |
| Pull Up Method | Move method to superclass |
| Push Down Method | Move method to subclass |
| Rename Method/Variable | Improve clarity |
| Introduce Parameter Object | Group related parameters |
| Replace Conditional with Polymorphism | Use polymorphism instead of switch/if |
| Replace Magic Number with Constant | Named constants |
| Decompose Conditional | Break complex conditions |
| Consolidate Conditional | Combine duplicate conditions |
| Replace Nested Conditional with Guard Clauses | Early returns |
| Introduce Null Object | Eliminate null checks |
| Replace Type Code with Class/Enum | Strong typing |
| Replace Inheritance with Delegation | Composition over inheritance |
Simplification Mode(輕量模式)
Use when code is hard to read but structure is sound — improve naming, reduce cognitive load, and inline redundancy. Do NOT reshape structure or add new logic.
Difference from Structural Refactor:
| Structural Refactor | Simplification Mode |
|---|
| Extract functions, decompose classes | Rename variables, inline trivial helpers |
| Change call hierarchies | Improve comments, remove noise |
| Apply design patterns | Reorder code within a function |
Chesterton's Fence Principle
Before removing any code, you MUST understand why it exists. If you don't know why it's there, don't remove it.
Steps to apply:
- Read the code — understand the original intent
- Check git history (
git log -p) for context
- Search for callers or side effects that might not be obvious
- Only then decide: simplify, document, or leave it
Rule of 500
If a single function exceeds 500 lines: do NOT attempt crude deletion. Use automated refactoring tools (IDE rename/extract, rope for Python, Roslyn for C#) to split safely.
Prerequisite: Tests First
If no tests exist for the target code:
- Add minimal coverage first (
happy path + error path)
- Confirm tests pass (Green)
- Then simplify
Verification
Performance Mode(效能優化模式)
Hard prerequisite — Measure First: Do NOT touch performance-related code without measurement data.
"Premature optimization is the root of all evil." — Knuth
Before any performance change you MUST have:
- Profiler output (e.g.,
cProfile, dotTrace, Chrome Performance, pytest-benchmark)
- Baseline benchmark with reproducible numbers
- A specific bottleneck identified — not a guess
Anti-Patterns(禁止行為)
| Anti-Pattern | Why It's Wrong |
|---|
| Optimizing without baseline | Cannot confirm improvement; risk regression |
| Optimizing "just in case" | Increases complexity with no proven benefit |
| Micro-optimizing non-bottleneck paths | Wastes effort; doesn't move the needle |
Verification
Common Rationalizations
在執行重構過程中,AI 可能以下列藉口跨越重構範疇:
| 常見藉口 | 反制說明 |
|---|
| "順手加個 feature 不會怎樣" | ⛔ 重構 = 純行為保留的結構改善——任何新功能或行為變更必須在獨立的 commit 中完成;「順手」是最常見的 scope creep 起點 |
| "這段程式碼看起來沒用,直接刪掉比較乾淨" | Chesterton's Fence 原則——移除任何程式碼前必須先理解「為何有這段」;未理解其存在原因之前,不得刪除 |
| "這個迴圈明顯可以優化,我直接改就好" | 無量測基線的效能優化是猜測而非工程——必須先有 profiler 或 benchmark 數據,才能動效能相關的程式碼 |
| "沒有測試,所以我知道不會有回歸" | 無測試 = 無安全網——若無測試存在,重構前必須先加對應覆蓋;不得以「程式碼很簡單」替代測試保護 |
Verification
在完成重構並準備 commit 前,逐項確認(Gate = 交付前閘門;Verification = 自我完成確認):