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release
Release a new version of the DCC system
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.
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Release a new version of the DCC system
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.
Based on SOC occupation classification
| name | release |
| description | Release a new version of the DCC system |
Execute these steps in order:
git branch --show-currentgh pr merge --merge --delete-branch
git checkout main
git pull
version.txtversion.txtUpdate version.txtgh run list --limit 5
Release notes must be VERY terse. Follow this exact format:
Release v{version}
## Release Notes:
* Brief description of change (Contributor Name)
Look at commits since last release:
gh release view --json tagName -q '.tagName'
git log {previous_tag}..HEAD --oneline
Use gh release edit v{version} --notes-file - to update.
Release v0.66.27
## Release Notes:
* Fix Active Effects not working for NPC attack/damage bonuses (Tim L. White)
* Add responsive tabs dropdown for actor sheets (Tim L. White)
The release stays a draft. Do not publish or promote it. The maintainer
publishes the draft manually. Stop here and tell the maintainer that draft
v{version} is ready (with notes), and they will push it out.
Publishing is what fires the downstream release: published workflows
(foundry-website-update, update-foundry-manifest-after-release) that push the
version to Foundry's registry — that step is the maintainer's call, not yours.
Only run the publish command if the maintainer explicitly tells you to in that session:
# ONLY when explicitly instructed by the maintainer:
gh release edit v{version} --draft=false --latest
gh release edit --draft=false, no
marking latest) unless the maintainer explicitly tells you to. The default is
always: leave the draft for the maintainer to push out.gh run view.