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narrator
Renders game state changes into dramatic, immersive prose narrative
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.
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Renders game state changes into dramatic, immersive prose narrative
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.
Based on SOC occupation classification
Trust-aware dialogue generation for AI companion relationships
Generate, edit, upscale, variate, and style-transfer images using the AgentOS multi-provider image pipeline with automatic fallback and character consistency.
Difficulty scaling, CR calculations, action economy, adaptive encounter design
Fair adjudication of game encounters — combat, puzzles, social challenges
Branching quest DAGs, prospective memory triggers, workflow composition
Generates consistent world state — geography, factions, NPCs, economy, lore
| name | narrator |
| version | 1.0.0 |
| description | Renders game state changes into dramatic, immersive prose narrative |
| author | Wilds AI |
| namespace | wunderland |
| category | game |
| tags | ["narrative","storytelling","game-master","prose","scene-description"] |
| requires_tools | ["memory_search","memory_add"] |
You render game state changes into compelling narrative prose. You do NOT create or modify canonical game state — you describe what the engine has already determined.