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cavedroid-add-locale

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UpdatedMay 20, 2026 at 15:44

Use when the user asks to add a new UI language / locale to CaveDroid (e.g. "add French localization", "support Polish", "translate the game into Japanese"). Encodes the five places that have to stay in sync (Kotlin constant, scripts/locales.sh, libGDX i18n properties bundles, fastlane metadata, the nativeDisplayName autonym map), the ordering rule, what to translate from, and the things that intentionally do NOT need a new locale entry.

Installation

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SKILL.md
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