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endgameconditions

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UpdatedJuly 21, 2026 at 00:48

Use when setting, changing, or asking where the end-game / win-condition COUNTS live for the domain modes — HexRace crystal count, Joust joust count, Crystal Capture crystal count (how many crystals/jousts end a turn), and Maelstrom/Tournament win target (placement points to win the whole shuffle, "race to N"). These are now authored ONLY through the Tools > Cosmic Shore > End Game Conditions editor window (backed by Resources/EndConditionOverrides.asset), never via per-scene inspector fields. Trigger when editing CrystalCollisionTurnMonitor / JoustCollisionTurnMonitor / NetworkCrystalCollisionTurnMonitor / NetworkJoustCollisionTurnMonitor, TournamentDataSO / TournamentController, EndConditionOverridesSO, or when someone wants to make a mode end sooner/later.

Installation

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