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godot-repl

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UpdatedMay 18, 2026 at 02:38

Evaluates raw GDScript directly on the Godot Editor's main thread (or in the running project's runtime process) via local JSONRPC over TCP. Use whenever you want to run GDScript or call any in-engine API — modify .tscn scenes, query the scene tree, change ProjectSettings, set Node properties, run @tool scripts, inspect a running game's live state, work with Resources, drive EditorInterface. Triggers: edit Godot scene, modify tscn, query SceneTree, run GDScript, inspect Node, ProjectSettings, EditorInterface, hot reload, Godot editor automation, evaluate GDScript expression, in-engine query, Godot API call.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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SKILL.md
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