Skip to main content
Run any Skill in Manus
with one click

graphics

Stars2
Forks0
UpdatedJune 10, 2026 at 05:49

Cross-platform graphics theory and rendering engineering: shader math, optical physics, light transport, BRDF/BSDF models, Monte Carlo sampling, PBR, coordinate systems, numerical stability, neural rendering (3DGS, NeRF), ReSTIR/DDGI real-time GI, spectral rendering, differentiable rendering (Mitsuba 3), GPU compute advances (mesh shaders, work graphs, bindless), volumetric rendering, advanced sampling (blue noise, path guiding), color science (ACEScg, Oklab, AgX, HDR), temporal techniques (DLSS/FSR/XeSS), and WebGPU. Use when working on rendering math, cross-platform shader code (Vulkan, WebGPU, GLSL, HLSL, WGSL), validating physical correctness, solving graphics math problems, implementing neural rendering pipelines, or optimizing GPU-driven rendering. For Apple Metal specifically, use the metal skill.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

File Explorer
3 files
SKILL.md
readonly