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metal

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UpdatedJune 10, 2026 at 05:49

Metal and Apple GPU engineering: shaders, compute kernels, ray tracing, tile-based deferred rendering architecture, Metal Performance Shaders, BRDF/sampling math, and GPU profiling with Instruments. Use when writing or reviewing Metal shader code, optimizing GPU workloads, or debugging rendering on Apple platforms. For cross-platform graphics theory and non-Metal shading languages (GLSL, HLSL, WGSL, WebGPU) use the graphics skill.

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