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design

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UpdatedJuly 3, 2026 at 18:20

UI/UX craft standards and a design process to apply BEFORE and DURING any interface work — so genesis output looks and feels high quality, not low-effort. Use whenever the project has a UI: before building screens/components, when styling, choosing a design system, or reviewing UI quality, and on any mention of design, UX, layout, component, screen, styling, theme, responsive, or accessibility. Defines design tokens, the full set of component/screen states (incl. empty/loading/error), responsive + accessibility (WCAG AA) requirements, and a UI definition-of-done. Pairs with the design and a11y specialist workers.

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