| name | game-dev |
| description | Parent skill for all game development work. Routes to the right sub-skill based on what you need. Invoke this instead of remembering 14 individual game dev skills. |
| zones | {"knowledge":20,"process":30,"constraint":10,"wisdom":40} |
Game Dev — Skill Router
You're working on game development. This skill helps you pick the right sub-skill for the task at hand.
Quick Router
| What you need | Invoke |
|---|
| Start or end a work session | session-planner |
| Plan a sprint or manage tasks | sprint-manager |
| Evaluate scope / say no to ideas | scope-guardian |
| Record or revisit a decision | decision-journal |
| Plan what to learn next | learning-planner |
| Navigate boot.dev courses | boot-dev-companion |
| Write or update the GDD | gdd-writer |
| Scope or evaluate a prototype | prototype-coach |
| Research a game dev topic | game-research |
| Organize art assets or pipeline | art-pipeline |
| Source or organize audio | sound-designer |
| Steam store, builds, or publishing | steam-publisher |
| Plan or run a playtest | playtest-coordinator |
| Manage Plane tickets/epics | plane |
Composition Patterns
session start → session-planner → adhd-coach (energy check)
sprint planning → sprint-manager → scope-guardian (prevent overcommit)
learning path → learning-planner → boot-dev-companion (course selection)
design question → gdd-writer ↔ prototype-coach (validate via prototype)
release planning → steam-publisher → playtest-coordinator (Next Fest)
Cross-Domain Links
- Struggling emotionally? →
inner-ally (wellbeing group, not game-dev)
- ADHD blocking you? →
adhd-coach (wellbeing group)
- Need to deploy something? →
home-ops-deployer (infrastructure group)
- Cluster issues? →
k8s-operator (infrastructure group)
- Automate a workflow? →
n8n-workflow-builder (infrastructure group)
Sub-Skills Reference
Session & Planning
session-planner — Start/end rituals. Bridges ADHD energy with sprint tickets.
sprint-manager — Solo dev sprint planning with Plane. ADHD-adapted, not Agile.
scope-guardian — Protect scope at feature/sprint/project level. The external "no."
decision-journal — Record decisions with context. Prevents re-evaluation loops.
Learning & Growth
boot-dev-companion — boot.dev courses mapped to game dev readiness gates.
learning-planner — Structure learning paths. Prevents tutorial hell.
Game Design & Production
gdd-writer — Lean, living Game Design Documents.
prototype-coach — Scope and evaluate prototypes. Kill or commit.
game-research — Research with solo-dev feasibility filtering.
Asset Pipeline
art-pipeline — Sprites, source files, folder structure, asset production.
sound-designer — Audio sourcing, organization, format specs, licensing.
Publishing & Testing
steam-publisher — Steamworks through post-launch.
playtest-coordinator — Playtests, feedback, Next Fest prep.
Project Management
plane — Plane project management operations.