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gesslar
GitHub creator profile

gesslar

Repository-level view of 38 collected skills across 3 GitHub repositories.

skills collected
38
repositories
3
updated
2026-07-29
repository explorer

Repositories and representative skills

lpc-review
software-quality-assurance-analysts-and-testers

Review standard for Oxidus changes — what qualifies as a finding, how scope is bounded, the evidence required before asserting a failure mode, and the LPC/FluffOS semantics most often mistaken for defects. Consult before reviewing, critiquing, or reporting findings on any LPC change, diff, or pull request.

2026-07-29
lpc-coding-style
software-developers

LPC coding style and formatting conventions for this project. Consult when writing or modifying any LPC code — covers spacing, indentation, braces, naming, control flow, and idiomatic patterns.

2026-07-26
lpcdoc
software-developers

LPCDoc comment block generation guide. Consult when writing or updating documentation headers for LPC functions, classes, and modules.

2026-07-26
daemon-creation
software-developers

Create and modify daemons for Oxidus. Covers inheriting STD_DAEMON, the setup chain, persistence (setPersistent/saveData/restore_data), preloading, SWAP_D for reload-safe data, logging with EXT_LOG, and the teardown chain.

2026-07-23
lpml
software-developers

LPML (LPC Markup Language) specification reference. Consult when reading, writing, editing, or validating .lpml files. Covers syntax, data types, string concatenation, spacey keys, file includes, multiline folding, and all extensions over JSON5.

2026-07-19
npc-creation
software-developers

Create and modify NPCs and monsters for Oxidus. Covers code-based NPCs (STD_NPC), data-driven monsters (virtual_setup, LPML), set_level, race modules, body parts, heartbeat optimization, combat memory, loot/coin tables, utility-AI decisions, and the virtual compile flow.

2026-07-19
buff-system
software-developers

Understand and work with the boon/curse (buff/debuff) system in Oxidus. Covers boon and curse application, class/type structure, stacking, expiration, querying effective values, and integration with attributes, vitals, and skills.

2026-07-19
equipment
software-developers

Understand and work with the equipment system in Oxidus. Covers weapons (hands, damage coefficient, damage type), armour (AC, defense mappings), clothing, body slots, the equip/unequip dispatch, combat integration, and creating new equipment items.

2026-07-19
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