| name | arc-writing-skills |
| description | Use when maintaining ArcForge itself by creating, editing, or verifying ArcForge skills before deployment |
Writing ArcForge Skills
Overview
This is a project-level meta skill for maintaining ArcForge's own composable skill system. It is not a general promoted/user-facing core skill for ordinary product work.
Writing skills IS Test-Driven Development applied to process documentation.
You write test cases (pressure scenarios with subagents), watch them fail (baseline behavior), write the skill (documentation), watch tests pass (agents comply), and refactor (close loopholes).
Core principle: If you didn't watch an agent fail without the skill, you don't know if the skill teaches the right thing.
REQUIRED BACKGROUND: You MUST understand arc-tdd before using this skill. That skill defines the fundamental RED-GREEN-REFACTOR cycle. This skill adapts TDD to documentation.
What is a Skill?
A skill is a reference guide for proven techniques, patterns, or tools. Skills help future Claude instances find and apply effective approaches.
Skills are: Reusable techniques, patterns, tools, reference guides
Skills are NOT: Narratives about how you solved a problem once
TDD Mapping for Skills
| TDD Concept | Skill Creation |
|---|
| Test case | Pressure scenario with subagent |
| Production code | Skill document (SKILL.md) |
| Test fails (RED) | Agent violates rule without skill (baseline) |
| Test passes (GREEN) | Agent complies with skill present |
| Refactor | Close loopholes while maintaining compliance |
| Write test first | Run baseline scenario BEFORE writing skill |
| Watch it fail | Document exact rationalizations agent uses |
| Minimal code | Write skill addressing those specific violations |
| Watch it pass | Verify agent now complies |
| Refactor cycle | Find new rationalizations → plug → re-verify |
Scope
Use this skill for ArcForge maintainer work: changing skills/, skill tests, pressure fixtures, evals, and skill distribution behavior.
Do not use it as a default workflow for non-ArcForge product implementation. For ordinary project work, route to the smallest useful product-facing skill instead.
When to Create an ArcForge Skill
Create when:
- Technique wasn't intuitively obvious to you
- ArcForge users or maintainers would reference this again
- Pattern applies broadly across ArcForge-supported agent workflows
- Others would benefit
Don't create for:
- One-off solutions
- Standard practices well-documented elsewhere
- Product-specific conventions (put in that project's instructions instead)
- Mechanical constraints (if enforceable with regex/validation, automate it)
Skill Types
Two orthogonal axes are useful when designing a skill — composition (how it gets triggered) and content (what it teaches). Pick deliberately on each.
By composition (how it's triggered)
| Type | Trigger Mechanism | Composition | Example |
|---|
| Workflow | Handoff from previous step | "After This Skill" section defines next step | arc-brainstorming → arc-writing-tasks |
| Discipline | Conditional — fires during ANY workflow when condition is met | Listed in arc-using routing table | arc-tdd, arc-verifying |
| Meta | Independent — user, maintainer, or project-level task invokes directly | No routing needed | arc-writing-skills, arc-auditing-spec |
When creating a new skill:
- Determine its composition type — pipeline step (Workflow), cross-cutting quality gate (Discipline), or system management tool (Meta)?
- Workflow skills MUST have an "After This Skill" section with explicit next-step guidance. Workflow without handoff = dead-end in autonomous mode.
- Discipline skills MUST be added to
arc-using's "Discipline Skills — Conditional Triggers" table — and the routing condition must be concrete (no global "always invoke" language; preserve harness/eval isolation).
- Meta skills need no routing — they are invoked directly when needed.
By content (what the skill teaches)
- Technique — Concrete method with steps to follow (e.g., condition-based-waiting)
- Pattern — Way of thinking about problems (e.g., flatten-with-flags)
- Reference — API docs, syntax guides, tool documentation
Design Anti-Patterns
Discovered through eval — don't repeat:
- "Mindset" skills — AI agents don't internalize mindsets. A skill that says "embed me in everything" relies on copy-paste, which is unreliable. Use bounded routing conditions to trigger discipline skills instead.
- Self-contradicting invocation — Never write "don't invoke me" in a skill that's registered in the routing table. The routing table says "invoke it"; the skill says "don't invoke me" → agent obeys the prohibition.
- Embedded-only verification — Verification embedded in other skills (arc-finishing Step 1, arc-tdd Verify RED/GREEN) is defense-in-depth, not the primary mechanism. The primary trigger is the routing table.
Directory Structure
Skill Locations by Platform
| Platform | Skills Directory |
|---|
| Claude Code | ~/.claude/skills/ |
| Codex | ~/.codex/skills/ |
| Cursor | ~/.cursor/skills/ |
| Gemini | ~/.gemini/skills/ |
Skill Folder Structure
skills/
skill-name/
SKILL.md # Core logic and decisions (required)
references/ # Detailed material, loaded on-demand
patterns.md # Detailed patterns, examples
api.md # API docs, syntax reference
scripts/ # Executable utilities (run, not loaded)
agents/ # Subagent templates
Flat namespace - all skills in one searchable namespace
What stays in SKILL.md: Core rule, decision logic, routing, red flags, checklists — anything the agent needs to make the right choice.
What moves to references/: Detailed examples, API docs, comprehensive syntax, lengthy tables, extended rationale. Reference from SKILL.md so the agent knows when to load them.
Keep inline: Principles, concepts, code patterns (< 50 lines)
Path Resolution (Plugin Distribution Awareness)
arcforge ships as a plugin. At runtime the LLM works in a user's project — cwd is the user's project, NOT the plugin install. Any reference to plugin internal files from skill prose must be absolute, derived from ${ARCFORGE_ROOT} — never bare cwd-relative.
${ARCFORGE_ROOT} is set by the SessionStart hook (inject-skills) and points at the plugin install root.
Which prefix to use
| Reference target | Prefix | Example |
|---|
Plugin shared library (${ARCFORGE_ROOT}/scripts/lib/, ${ARCFORGE_ROOT}/scripts/cli.js) | ${ARCFORGE_ROOT}/ | ${ARCFORGE_ROOT}/scripts/lib/print-schema.js |
Skill's own files (skills/<name>/scripts/, references/) | ${SKILL_ROOT}/ | ${SKILL_ROOT}/scripts/planner.js |
| Plugin templates / agents referenced from a skill | ${ARCFORGE_ROOT}/ | ${ARCFORGE_ROOT}/templates/<name>.md |
| User's project files (not plugin) | (none — bare is correct) | specs/<spec-id>/spec.xml |
${SKILL_ROOT} is set via the skill loader header. Use this idiom at the top of any Bash block that needs it:
: "${SKILL_ROOT:=${ARCFORGE_ROOT:-}/skills/<your-skill-name>}"
Anti-patterns
node -e "require('./scripts/lib/sdd-utils')"
"Read scripts/lib/sdd-schemas/spec.md for the schema."
"Read ${ARCFORGE_ROOT}/scripts/lib/sdd-schemas/spec.md for the schema."
node "${ARCFORGE_ROOT}/scripts/lib/print-schema.js" spec --markdown
CI enforcement
CI lint scans skills/**/SKILL.md, skills/**/references/**/*.md, templates/**/*.md, and agents/**/*.md for ${ARCFORGE_ROOT}/scripts/lib/ discipline: any plugin shared-library reference must use that exact prefix. Failures block merge. The only exception is this fenced Anti-patterns teaching block. Skill-local relative paths (using ${SKILL_ROOT}/, or cd ${SKILL_ROOT} then bare) are author's judgment — not enforced.
SKILL.md Structure
Frontmatter (YAML):
Required fields:
name: Letters, numbers, and hyphens only
description: Third-person, describes ONLY when to use (NOT what it does)
- Start with "Use when..."
- Include specific symptoms, situations, contexts
- NEVER summarize the skill's process or workflow
Combined name + description must stay under 1024 characters.
Optional fields (use only when they earn their place):
| Field | Use when |
|---|
argument-hint | Skill takes CLI-style arguments and you want them surfaced in the slash-command palette (e.g., arc-maintaining-obsidian). Pure UX — no triggering effect. |
allowed-tools | You want to constrain which tools the skill may use. Encouraged for skills that don't need full tool access — defense in depth at the skill layer rather than relying on the harness default. |
disable-model-invocation | Skill must be user-invocable only, never auto-triggered by the model. |
user-invocable | Skill should appear in the slash command list. |
Avoid model, context, agent, hooks in skill frontmatter unless you have a concrete reason — those couple the skill to runtime/harness concerns better managed at the plugin or settings level.
---
name: Skill-Name-With-Hyphens
description: Use when [specific triggering conditions and symptoms]
---
# Skill Name
## Overview
Core principle in 1-2 sentences.
## When to Use
Bullet list with SYMPTOMS and use cases. When NOT to use.
## Core Pattern
Before/after code comparison (for techniques/patterns)
## Quick Reference
Table or bullets for scanning
## Common Mistakes
What goes wrong + fixes
Claude Search Optimization (CSO)
Critical for discovery: Future Claude needs to FIND your skill
1. Rich Description Field
CRITICAL: Description = When to Use, NOT What the Skill Does
The description should ONLY describe triggering conditions. Do NOT summarize the skill's process or workflow.
Why this matters: Testing revealed that when a description summarizes the skill's workflow, Claude may follow the description instead of reading the full skill content.
The trap: Descriptions that summarize workflow create a shortcut Claude will take. The skill body becomes documentation Claude skips.
description: Use for TDD - write test first, watch it fail, write minimal code
description: Use when implementing any feature or bugfix, before writing implementation code
2. Keyword Coverage
Use words Claude would search for:
- Error messages, symptoms, synonyms
- Tools: Actual commands, library names, file types
3. Descriptive Naming
Naming Convention
| Rule | Details |
|---|
| Prefix | arc- required |
| Case | kebab-case |
| Voice | Verb-first, active |
| Form | Gerund (-ing) for process skills |
| Structure | arc-<action>[-<object>[-<scope>]] |
Patterns:
| Pattern | When | Example |
|---|
arc-<gerund> | Single action | arc-brainstorming, arc-debugging |
arc-<gerund>-<object> | Action + target | arc-writing-tasks, arc-requesting-review |
arc-using-<tool> | Tool usage | arc-using-worktrees |
arc-<acronym> | Well-known abbreviation | arc-tdd |
Avoid:
- Agent-nouns:
arc-coordinator → arc-coordinating
- Bare verbs:
arc-debug → arc-debugging
- Noun-first:
arc-task-writer → arc-writing-tasks
4. Token Efficiency
3-Level Loading Model
Skills use progressive disclosure — not everything loads at once:
| Level | What loads | When | Token cost |
|---|
| 1. Description | name + description frontmatter | Always in context | ~100 tokens per skill |
| 2. SKILL.md body | Full markdown content | On skill invocation | 500–4,000 tokens |
| 3. References | Files in references/, agents/, etc. | On-demand when agent reads them | Zero until needed |
Keep SKILL.md lean and high-signal. Move detail to references.
Word Count Tiers (soft guidance)
| Tier | Limit | Use for |
|---|
| Lean | <500w | Simple triggers, thin wrappers |
| Standard | <1000w | Most workflow skills |
| Comprehensive | <1800w | Complex multi-path skills |
| Meta | <2500w | Self-referential teaching skills |
When to Split into References
Split when any of these are true:
- A section has 100+ lines of examples, tables, or API docs
- Content is only needed for specific subtasks, not the core flow
- The same reference material applies to multiple skills
- SKILL.md is approaching its tier limit and has extractable detail
How to Reference
Point to reference files from SKILL.md with clear loading guidance:
**Testing methodology:** See `testing-skills-with-subagents.md` for complete testing methodology.
For large reference files (300+ lines), include a table of contents at the top so the agent can navigate efficiently.
5. Cross-Referencing Other Skills
Use explicit requirement markers:
**REQUIRED SUB-SKILL:** Use arc-debugging when encountering failures
**REQUIRED BACKGROUND:** You MUST understand arc-using first
Never use at-sign file syntax - it force-loads files immediately, consuming context before needed.
Flowchart Usage
digraph when_flowchart {
"Need to show information?" [shape=diamond];
"Decision where I might go wrong?" [shape=diamond];
"Use markdown" [shape=box];
"Small inline flowchart" [shape=box];
"Need to show information?" -> "Decision where I might go wrong?" [label="yes"];
"Decision where I might go wrong?" -> "Small inline flowchart" [label="yes"];
"Decision where I might go wrong?" -> "Use markdown" [label="no"];
}
Use flowcharts ONLY for:
- Non-obvious decision points
- Process loops where you might stop too early
- "When to use A vs B" decisions
Never use flowcharts for:
- Reference material → Tables, lists
- Code examples → Markdown blocks
- Linear instructions → Numbered lists
- Labels without semantic meaning (step1, helper2)
See graphviz-conventions.dot for graphviz style rules.
Visualizing for your human partner: Use render-graphs.js to render a skill's flowcharts to SVG:
./render-graphs.js ../some-skill
./render-graphs.js ../some-skill --combine
Examples
Description (good vs bad):
description: Use for TDD - write tests first and refactor after
description: Use when implementing any feature or bugfix, before writing implementation code
Structure (good vs bad):
BAD: Long narrative with no headings, no checklist, no red flags
GOOD: Overview → When to Use → Core Pattern → Common Mistakes → Checklist
Test-Driven Skill Creation
Create a skill the way you'd write tested code: observe the failure first, then write
the fix.
Before writing the skill, run your pressure scenarios against a subagent without the
skill and watch what it actually does — the choices it makes and the reasons it gives for
the wrong one. Those observed rationalizations are your spec: the skill exists to counter
them. Write the skill first and test after, and you're writing against imagined failures
instead of real ones — the skill ends up heavy where it doesn't matter and thin where it
does. Baseline first, write to what you saw, then close the gaps that show up on re-test
(the RED → GREEN → REFACTOR section below spells this out).
Whether the skill actually changes behavior — and, for an edit to an existing skill,
whether a re-run is even needed — is a measurement question. That belongs to
arc-evaluating, which owns the ship gate (and exempts changes with no behavioral
footprint, such as a typo or a metadata tweak). This skill is about producing a good
skill; arc-evaluating decides whether it ships.
Testing Skill Types
Discipline-Enforcing Skills (rules/requirements)
Test with:
- Academic questions: Do they understand the rules?
- Pressure scenarios: Do they comply under stress?
- Multiple pressures combined: time + sunk cost + exhaustion
Success criteria: Agent follows rule under maximum pressure
Technique Skills (how-to guides)
Test with:
- Application scenarios: Can they apply correctly?
- Variation scenarios: Do they handle edge cases?
- Gap testing: Do instructions have gaps?
Success criteria: Agent successfully applies technique
Pattern Skills (mental models)
Test with:
- Recognition scenarios: Do they recognize when pattern applies?
- Counter-examples: Do they know when NOT to apply?
Success criteria: Agent correctly identifies when/how to apply pattern
Reference Skills (documentation/APIs)
Test with:
- Retrieval scenarios: Can they find the right information?
- Application scenarios: Can they use what they found correctly?
Success criteria: Agent finds and correctly applies reference
Common Rationalizations for Skipping the Baseline
These come up when deciding whether to run the baseline. Each has a measured answer:
| Rationalization | Why the baseline still helps |
|---|
| "The skill is obviously clear" | Clear to the author isn't the same as clear to another agent; the baseline shows the gap. |
| "It's just a reference" | Reference skills can have retrieval gaps a baseline surfaces. |
| "I'll test if problems emerge" | By then the cost is a confused agent mid-task, not a quick check up front. |
| "I'm confident it's good" | The baseline is cheap — it either confirms the confidence or corrects it. |
| "No time to test" | A skill that doesn't land costs more downstream than the baseline does now. |
Bulletproofing a Discipline Skill Against Rationalization
This section is about writing a discipline skill — one the agent must hold under pressure.
The examples below are intentionally firm because that firmness belongs in the discipline
skill you're authoring (this is how arc-tdd, say, talks); it's the subject being taught,
not the tone of this guide. Technique, pattern, and reference skills don't need it.
Close Every Loophole Explicitly
Don't just state the rule — forbid specific workarounds:
# BAD
Write code before test? Delete it.
# GOOD
Write code before test? Delete it. Start over.
**No exceptions:**
- Don't keep it as "reference"
- Don't "adapt" it while writing tests
- Delete means delete
Address "Spirit vs Letter" Arguments
**Violating the letter of the rules is violating the spirit of the rules.**
This cuts off entire class of "I'm following the spirit" rationalizations.
Build Rationalization Table
Every excuse agents make goes in the table with counter.
Create Red Flags List
## Red Flags - STOP and Start Over
- Code before test
- "I already manually tested it"
- "Tests after achieve the same purpose"
- "This is different because..."
**All of these mean: Delete. Start over.**
RED-GREEN-REFACTOR for Skills
RED: Write Failing Test (Baseline)
Run pressure scenario with subagent WITHOUT the skill. Document:
- What choices did they make?
- What rationalizations did they use (verbatim)?
- Which pressures triggered violations?
GREEN: Write Minimal Skill
Write skill addressing those specific rationalizations. Don't add extra content for hypothetical cases.
Run same scenarios WITH skill. Agent should now comply.
REFACTOR: Close Loopholes
Agent found new rationalization? Add explicit counter. Re-test until bulletproof.
Testing methodology: See testing-skills-with-subagents.md for the pressure-scenario method.
Structured grading and measurement belong to arc-evaluating. When you need to grade
compliance, mine rationalizations from a transcript, compare two versions blind, or prove a
behavior change before shipping, use arc-evaluating — it owns the graders (including the
discipline-skill skill-grader with its rationalizations[] output), the A/B loop
(arc eval ab), and the SHIP verdict. Keep this skill focused on writing the skill well, and
hand measurement to arc-evaluating.
Anti-Patterns
Narrative Example
"In session 2025-10-03, we found..."
Why bad: Too specific, not reusable
Multi-Language Dilution
example-js.js, example-py.py, example-go.go
Why bad: Mediocre quality, maintenance burden
Code in Flowcharts
Why bad: Can't copy-paste, hard to read
Generic Labels
helper1, helper2, step3
Why bad: Labels should have semantic meaning
Common Mistakes
- Writing skills without a failing baseline scenario
- Letting the description summarize workflow
- Adding examples that are too long to reuse
- Skipping red flags for discipline skills
Finish One Skill Before Starting the Next
When you're creating several skills, finish and verify each one before moving on. Batching the
writing and deferring all the testing to the end is how untested skills slip through — the
baseline check and the per-skill verification are the point, not overhead. Run the checklist
below for each skill.
Skill Creation Checklist
Track these as you go (TodoWrite helps when you're working through a multi-skill batch).
RED Phase - Write Failing Test:
GREEN Phase - Write Minimal Skill:
REFACTOR Phase - Close Loopholes:
Deployment:
Supporting Files
This skill includes supporting files for comprehensive skill development:
Methodology:
testing-skills-with-subagents.md - Complete testing methodology with pressure scenarios
anthropic-best-practices.md - Official skill authoring guidance (conciseness, structure, evaluation)
Psychology:
persuasion-principles.md - Research on persuasion techniques for skill design (authority, commitment, scarcity, social proof, unity)
Flowcharts:
graphviz-conventions.dot - Style guide for graphviz flowcharts (node shapes, edge labels, naming patterns)
render-graphs.js - Utility to render SKILL.md flowcharts to SVG
Evaluation:
- Grading, blind comparison, rationalization extraction, and behavior-change measurement live
in arc-evaluating (
skills/arc-evaluating/), not here — use it to validate a skill.
Examples:
examples/CLAUDE_MD_TESTING.md - Example of testing documentation variants with pressure scenarios
Discovery Workflow
How future Claude finds your skill:
- Encounters problem ("tests are flaky")
- Searches skills (keywords match description)
- Finds SKILL (description matches triggering condition)
- Scans overview (is this relevant?)
- Reads patterns (quick reference table)
- Loads example (only when implementing)
Optimize for this flow - put searchable terms early and often.
The Bottom Line
Creating a skill is TDD for process documentation.
Same idea: see the failure first (RED baseline), write to it (GREEN), close the gaps
(REFACTOR). Same payoff: the skill is grounded in real failures, not imagined ones.
Measuring whether it actually changed behavior is arc-evaluating's job.