| name | editor-perf |
| description | Guides performance investigation, benchmarking, and optimization of the Grida Canvas web editor (TypeScript reducer, Immer, React hooks). Use when profiling reducer dispatch cost, diagnosing slow interactions (drag, resize, color change), writing or running editor benchmarks, instrumenting with PerfObserver, or optimizing the JS-side state management pipeline. |
Grida Canvas Editor — Performance Development
Workflow and reasoning framework for performance work on the
TypeScript editor pipeline — the reducer, Immer state management,
React subscription layer, and headless benchmarks.
Scope boundary: This skill covers the JS/TS editor pipeline
(editor/grida-canvas/). For the Rust rendering engine (the
grida crate), use the render-perf skill instead. The two pipelines are
connected — a dispatch in JS may trigger a WASM re-render — but they
are profiled with different tools.
Maintaining this document: If you notice a section that has gone
stale (e.g. a workflow step no longer matches the code, a discovery
query returns nothing, or a pitfall has been resolved), update this
SKILL.md as part of your current task. Keep it high-level —
reference patterns and categories rather than specific function names
or measured numbers, which change frequently.
When to Use This Skill
- Benchmarking or profiling editor reducer operations
- Diagnosing slow interactions (drag, resize, color picker, opacity slider)
- Investigating Immer overhead or state cloning costs
- Instrumenting code with
PerfObserver spans
- Writing or running the editor bench
- Optimizing queries, snap targets, hover resolution
- Reducing React re-render cost from editor state subscriptions
Pick your measurement tool
Performance work starts with the right signal. The three tools below are
complementary — do not skip the browser trace if the user offers one,
do not open a browser for a reducer-only regression.
| Tool | Use when | What it catches | What it misses |
|---|
| Browser trace (Chrome DevTools Performance) | User provided a .json.gz trace, or the symptom is interaction-level (drag/nudge feels laggy). This is the truth. | Everything on the main thread: React, selector cost, paint, compositor, GC, WASM, reducer, Immer, RAF. | Not reproducible without the user's session |
| editor-bench (automated) | Default for proactive investigation and A/B of a reducer / encode / WASM change. No user input needed. | PerfObserver span table, per-scene (1K / 10K). Deterministic and comparable across runs. | React render cost, DOM overlays, real RAF |
| Node CPU profile | A bench span points at a hotspot but you need function-level detail inside it, or microtask timing. | Function self-time and call chains within a single Node process. | Browser-only code paths |
Decision rules
- If the user provides a browser trace, start there. It already has
React, DevTools, and WASM on the same timeline — quote actual
numbers from the trace rather than guessing. Parse it as JSON
(see "Reading a browser trace" below).
- Otherwise run the bench first. No user input needed — it covers
every scenario at 1K and 10K and emits a
PerfObserver span table
that's directly comparable across runs.
- Once bench points at a span, drill with a Node CPU profile.
Use the
withCpuProfile() helper in _utils.ts, or run node with
--cpu-prof. Open the resulting .cpuprofile in Chrome DevTools
(Performance → Load profile) for a function-level flame graph
inside the span.
How to Orient Yourself
Before touching any code, build context by reading these sources in order:
- Read
editor/grida-canvas/__tests__/bench/README.md — benchmark
catalog, run instructions, and the authoritative list of
PerfObserver spans with a "when to trust the numbers" guide.
- Read
editor/grida-canvas/perf.ts — the PerfObserver API.
Understand start(), measure(), report(), dump().
- Skim
editor/grida-canvas/editor.ts — the EditorDocumentStore
class, specifically the dispatch() method. This is the single
entry point for all state mutations.
- Skim
editor/grida-canvas/reducers/index.ts — the root reducer
that wraps everything in Immer produceWithPatches.
- Browse the bench files (
perf-editor.test.ts,
perf-per-node-sync.test.ts) to see what operations are already
measured and at what scale.
Key discovery queries
| What you need | How to find it |
|---|
| All instrumented perf spans | grep "__perf_" --include="*.ts" in editor/grida-canvas/ |
| The dispatch entry point | Search for dispatch( in editor/grida-canvas/editor.ts |
| Root reducer + Immer produce | Read the top-level reducer() function in editor/grida-canvas/reducers/index.ts |
| Gesture transform hot path | Search for self_update_gesture_transform in editor/grida-canvas/reducers/methods/ |
| Document query helpers | Read editor/grida-canvas/query/index.ts |
| React hook subscribers | grep "useEditorState" --include="*.ts" in editor/grida-canvas-react/ |
| Action type definitions | Read editor/grida-canvas/action.ts |
| Existing benchmark files | ls editor/grida-canvas/__tests__/bench/ |
The Architecture (Performance-Relevant)
Dispatch Pipeline
Every user interaction flows through this pipeline:
User action (click, drag, keystroke)
→ dispatch(action, recording)
→ Immer produceWithPatches(state, draft => { ... })
→ sub-reducers (document, event-target, surface)
→ tracked-Graph wrapper emits sync_links / delete_node ops
→ appendPatchOps(patches, buffer) lifts document.nodes patches
into replace_node / delete_node ops
→ history.record(patches)
→ postDispatchHooks
→ emit(action, patches, opLog)
→ __wasm_on_document_change applies opLog 1:1 to WASM
→ React selectors + equality checks
The op-log produced during the recipe is the single WASM-sync channel.
Structural edges come from the tracked-Graph wrapper; node-property
changes are lifted from Immer patches via appendPatchOps. The
subscriber applies ops directly (Scene.replaceNode /
Scene.deleteNode / Scene.syncLinks) or falls back to a full
re-encode only when the batch contains a full_resync op.
Performance-Sensitive Operation Categories
Gesture-bound (hot loop) — fires on every frame while the user
drags a handle, slider, or object. These must complete within
~16ms (60fps budget) per frame:
- Property sliders (color picker, opacity, font size)
- Drag translate (moving nodes)
- Resize / scale (corner handles)
- Rotate
Discrete (single shot) — fires once per user click or toggle:
- Select, rename, visibility toggle
- Delete, insert
- Gesture start / end (snapshot cost)
- Pointer hover / raycast
Cost Scaling
Costs scale linearly with total node count due to Immer proxy
finalization walking the entire state tree on every dispatch —
even when only a single property on one node changes. This is the
fundamental scaling wall for the current architecture.
Run the benchmarks to get current numbers. The perf.report() output
shows exactly which spans dominate at any given scale.
Bottleneck Categories
Use GRIDA_PERF=1 to identify which category applies:
| Category | How to recognize | Where to look |
|---|
| Immer overhead | reducer.immer_produce dominates; cost grows with node count regardless of what changed | Root reducer, consider structural sharing or targeted produce |
| O(N) tree queries | Tree-traversal spans are hot in the breakdown | query/index.ts — check if lookups can use pre-built index maps |
| Deep clone / snapshot | snapshot span dominates gesture start | editor.i.ts — consider storing only what the gesture needs |
| Compute-heavy reducer logic | Specific spans (snap, hover, transform) dominate | The relevant reducers/tools/ or reducers/methods/ file |
| React re-render | Not visible headless; visible in Chrome DevTools Profiler | Selector breadth, equality comparators, virtualization |
The Benchmark System
The single source of truth is perf-editor.test.ts in
editor/grida-canvas/__tests__/bench/. It uses Editor.mountHeadless()
with the real WASM raster backend — every dispatch runs through the
same __wasm_on_document_change subscriber the browser installs. Spans
under dispatch.wasm.* are end-to-end identical to the browser; spans
under reducer.* are pure JS and track within ~10% of browser V8.
GRIDA_PERF=1 pnpm vitest run editor/grida-canvas/__tests__/bench/perf-editor.test.ts
GRIDA_PERF=1 GRIDA_PERF_CPUPROFILE=1 pnpm vitest run \
editor/grida-canvas/__tests__/bench/perf-editor.test.ts
NODE_OPTIONS="--max-old-space-size=8192" GRIDA_PERF=1 \
pnpm vitest run editor/grida-canvas/__tests__/bench/perf-editor.test.ts
Which spans to read
After a bench run, perf.report() prints a table per scene. The bench
README has the authoritative catalog — read it there. Read the table
in category order rather than by specific name:
- Total dispatch — your ceiling per action.
- Reducer + Immer — pure JS cost. Watch p95 on gesture scenarios
(drag / resize per-frame) — median can be microseconds while p95
spikes into hundreds of ms as the tree grows.
- Document snapshot — deep-clone at gesture boundaries; pays
twice per gesture (start + end).
- WASM sync (full reload vs. op-apply) — compare
dispatch.wasm.sync_document (full reload) against
dispatch.wasm.op_apply (per-op replay). If the full reload fires
for every dispatch and op_apply rarely fires, too many actions are
routing through the slow path — usually a missing observation
channel that forces full_resync (e.g. a mutation under
document.* outside document.nodes[id] that no tracked channel
covers).
- Gesture / query compute — snap targets, hover ray, tree
traversal. Usually small but can dominate at high selection count.
Prefer bench ratios over absolute numbers in commits and memory —
absolutes shift with machine and node version; ratios stay meaningful.
Adding a new benchmark
Extend BENCH_SCENARIOS in perf-editor.test.ts. Use the bench()
helper from _utils.ts for per-frame gestures and runAndTime() (or
similar) for single-shot discrete actions:
const result = await bench(() => {
h.ed.doc.dispatch({ type: "...", ... } as Action, { recording: "silent" });
}, { iterations: 10 });
logBench("my operation", result);
If you need a one-off CPU profile of a specific operation, use
withCpuProfile() from _utils.ts — it wraps the call in
node:inspector and writes a .cpuprofile to
fixtures/local/perf/cpuprofile/ (gated by GRIDA_PERF_CPUPROFILE=1).
PerfObserver (perf.ts)
Opt-in instrumentation layer. Zero cost when disabled (returns a
shared NOOP function).
Enable
GRIDA_PERF=1
NEXT_PUBLIC_GRIDA_PERF=1
Or programmatically:
import { perf } from "@/grida-canvas/perf";
perf.enable();
Instrument new code
Use the __perf_ prefix for all perf variables:
import { perf } from "@/grida-canvas/perf";
function myHotFunction() {
const __perf_end = perf.start("myHotFunction");
__perf_end();
}
function myComplexFunction() {
const __perf_end = perf.start("myComplexFunction");
try {
if (earlyExit) return null;
return result;
} finally {
__perf_end();
}
}
const result = perf.measure("expensiveClone", () => doExpensiveWork());
Read results
perf.report();
perf.summarize();
perf.dump();
perf.reset();
Finding existing spans
Instrumented spans are discoverable via grep:
grep "__perf_" --include="*.ts" -r editor/grida-canvas/
The span labels use dot-notation hierarchy (dispatch.reducer,
dispatch.emit, etc.) so the perf.report() table reads naturally.
Reading a browser trace
Chrome DevTools exports traces as .json.gz. They are plain JSON after
decompression, so analyze them with a short Python script rather than
opening DevTools by hand.
Key signals to extract:
| Signal | How to find it |
|---|
| React component renders (count per name) | Events with cat == "blink.user_timing" and ph == "b". Each render emits one; counting them per name shows re-renders. |
| Hot JS functions (self-time) | ProfileChunk events contain cpuProfile.nodes + samples + timeDeltas. Accumulate timeDeltas per sample id. |
| Long interactions | FunctionCall events with name == "dispatchContinuousEvent" (or dispatchDiscreteEvent) — filter by dur > 20000 (µs). |
| What happened inside one long interaction | Filter ProfileChunk samples by their cumulative timestamp falling inside the FunctionCall window. |
The trace includes React DevTools overhead when the extension is
installed. measureInstance @ installHook.js is the React DevTools
profiler — it can easily account for ~10% of CPU and inflates render
counts. Ask the user to disable the extension for "clean" traces, or
subtract it out when reading.
import json, gzip
from collections import defaultdict, Counter
data = json.load(gzip.open("logs/Trace-....json.gz"))
events = data["traceEvents"] if isinstance(data, dict) else data
renders = Counter()
for e in events:
if e.get("cat") == "blink.user_timing" and e.get("ph") == "b":
renders[e.get("name","")] += 1
nodes_by_id = {}
self_time = defaultdict(int)
for e in events:
if e.get("name") == "ProfileChunk":
cp = e["args"]["data"].get("cpuProfile", {})
for n in cp.get("nodes", []):
nodes_by_id[n["id"]] = n
for sid, dt in zip(cp.get("samples", []),
e["args"]["data"].get("timeDeltas", [])):
self_time[sid] += dt
Node CPU profiles
When an editor-bench run flags a span but you need function-level
detail, capture a .cpuprofile:
GRIDA_PERF=1 GRIDA_PERF_CPUPROFILE=1 pnpm vitest run \
editor/grida-canvas/__tests__/bench/perf-editor.test.ts
import { withCpuProfile } from "./_utils";
await withCpuProfile("my-scenario", async () => { ... });
Open the resulting .cpuprofile in Chrome DevTools (Performance → Load
profile) or VS Code for an interactive flame graph.
For microtask-level detail, start Node with
--cpu-prof --cpu-prof-interval=100 (µs between samples). For trace
events / async task timing, --trace-events-enabled captures a
chrome://tracing-compatible JSON. Both are Node built-ins — no extra
tooling required.
The Verification Workflow
Every performance change follows this sequence.
Step 1: Baseline
Run the bench BEFORE any changes. Save the output.
GRIDA_PERF=1 pnpm vitest run editor/grida-canvas/__tests__/bench/perf-editor.test.ts
If the user provided a browser trace, also record its pre-change numbers
(render counts and hot-function self-times) — these are the only way to
verify React-side wins.
Step 2: Implement
Make the change. After each logical step, verify:
pnpm vitest run grida-canvas/__tests__/headless/
pnpm turbo typecheck --filter=editor
Step 3: Measure
Run the same benchmarks AFTER the change. Compare.
Step 4: Regression check
An optimization for one operation must not regress others. Run the
full bench suite at both 1K and 10K scales, not just the target
operation — many improvements that help 10K scenes add constant
overhead that hurts 1K.
Step 5: Accept or iterate
| Criterion | Required? |
|---|
| Target operation measurably faster | Yes |
| Non-target operations within 10% of baseline | Yes |
| All headless tests pass | Yes |
| No new TypeScript errors | Yes |
How to Design an Optimization
1. Measure first
Run benchmarks to quantify the problem. Use GRIDA_PERF=1 to get the
internal span breakdown. Identify which span dominates.
2. Classify the bottleneck
See the "Bottleneck Categories" table above. The perf.report() output
directly tells you which category you're dealing with.
3. Implement incrementally
Each step should compile, pass existing tests, produce a measurable
improvement in the target benchmark, and not regress other benchmarks.
4. Add a benchmark if one doesn't exist
If optimizing an operation that has no bench coverage, extend
BENCH_SCENARIOS in perf-editor.test.ts first. Measure before and
after.
Pitfalls
Immer makes everything O(N)
Immer's produceWithPatches walks the entire proxy tree during
finalization regardless of how many properties changed. This is
the fundamental scaling wall — even a no-op dispatch has a cost
proportional to total node count.
Gesture start can freeze the UI
Gesture start may deep-clone the entire document state for undo
snapshots. At scale this causes multi-second freezes and high
memory pressure. Check how snapshot data is captured when
investigating gesture-start lag.
Bench omits React cost — that is intentional
The bench measures the reducer + emit + WASM pipeline, not the React
subscription layer. If the complaint is about interaction feel (a
pointer move stalls, a panel re-renders too often), bench will not
see it. Use a browser trace for that; see "Pick your measurement
tool" above.
WASM geometry adds memory pressure
The WASM raster backend allocates a real scene in memory. At 10K+
nodes, running full gesture benchmarks may OOM at default heap size.
Use NODE_OPTIONS="--max-old-space-size=8192".
Gesture-bound operations vary wildly
Drag translate can be orders of magnitude slower than resize at the
same node count because translate triggers snap-target computation
(tree queries per selection item) while single-node resize skips
that path. Always bench the specific gesture type, not just
"gesture" generically.
recording: "silent" skips history
Benchmarks use { recording: "silent" } to avoid history stack
growth during repeated dispatches. This correctly isolates reducer
cost but skips the history recording path. Use { recording: "on" }
when specifically benchmarking history overhead.