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unreal-ad

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UpdatedMarch 20, 2026 at 14:27

Unreal Assistant Director (Unreal AD) is a non-roster execution layer that helps Muse render simulation-based video using Unreal Engine. Muse remains the creative director and decides when Unreal is the right tool. UA Agent is the Unreal specialist — handles asset sourcing from user's downloaded libraries + external APIs, 3D asset prep, compatibility conversion, scene graph generation, and capability gating (manifest vs AMI rebuild). Unreal AD uses a C++ Commandlet (not Blueprint) for headless rendering — a compiled generic scene assembler that reads UnrealScenePlan JSON at runtime. The commandlet code stays fixed; only the scene data changes per job.

Installation

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