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hetu-csharp-client

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UpdatedJune 23, 2026 at 18:00

Use when writing the Unity/C# client of a HeTu (河图) game — connecting / logging in with HeTuSessionClient, RPC via CallSystem, or live data via WatchRow / WatchRange (R3 subscriptions); also when subscribed rows show only their initial value and never update live, or a reconnect overlay / session-state handling is needed.

Installation

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