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Third-Person-MC

Third-Person-MC contains 13 collected skills from hexianWeb, with repository-level occupation coverage and site-owned skill detail pages.

skills collected
13
Stars
158
updated
2026-02-05
Forks
37
Occupation coverage
1 occupation categories · 100% classified
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Skills in this repository

vtj-scene-management
software-developers

Orchestrates World lifecycle and component initialization. Use when managing initialization order, update sequences, or implementing proper disposal chains.

2026-02-05
vtj-anti-patterns
software-developers

Prevents common mistakes and prohibited practices in vite-threejs projects. Use before writing code to avoid bugs, memory leaks, and maintenance issues.

2026-02-02
vtj-camera-system
software-developers

Configures third-person camera systems with collision avoidance. Use when adjusting follow behavior, implementing camera modes, or handling cave/obstacle detection.

2026-02-02
vtj-component-model
software-developers

Creates 3D components using the Experience singleton pattern. Use when building new classes in src/js/, implementing lifecycle methods, or managing Three.js objects.

2026-02-02
vtj-debug-panel
software-developers

Configures Tweakpane debug panels for 3D components. Use when adding debug controls, monitoring component state, or adjusting parameters in real-time via the

2026-02-02
vtj-input-system
software-developers

Handles mouse, keyboard, and touch input via the IMouse and InputManager systems. Use when implementing controls, raycasting, or FPS-style PointerLock.

2026-02-02
vtj-performance
software-developers

Optimizes Three.js rendering performance. Use when rendering large numbers of objects, optimizing frame rates, implementing streaming, or managing memory in voxel/block-based scenes.

2026-02-02
vtj-raycasting-system
software-developers

Implements ray picking and collision detection. Use when selecting objects, detecting block interactions, or optimizing raycaster performance.

2026-02-02
vtj-resource-management
software-developers

Loads and manages 3D assets via the Resources system. Use when adding models, textures, or fonts; declare in sources.js and access via core:ready event.

2026-02-02
vtj-scene-management
software-developers

Orchestrates World lifecycle and component initialization. Use when managing initialization order, update sequences, or implementing proper disposal chains.

2026-02-02
vtj-shader-development
software-developers

Creates custom GLSL shaders with vite-plugin-glsl. Use when writing vertex/fragment shaders, managing uniforms, or adding ShaderMaterial debug panels.

2026-02-02
vtj-state-management
software-developers

Manages state between Vue and Three.js via Pinia and mitt. Use when synchronizing UI state, emitting events, or implementing cross-layer communication.

2026-02-02
vtj-ui-integration
software-developers

Integrates Vue UI with Three.js while maintaining strict separation. Use when building HUDs, menus, or handling UI-to-scene communication via events.

2026-02-02