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HubDev-AI
GitHub creator profile

HubDev-AI

Repository-level view of 16 collected skills across 1 GitHub repositories.

skills collected
16
repositories
1
updated
2026-02-18
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Where the skills live

Top repositories by collected skill count, with their share of this creator catalog and occupation spread.

repository explorer

Repositories and representative skills

godot-builder
software-developers

Master router and orchestrator for AI game generation in Godot 4. GODOT 4 ONLY — never create HTML/JS/TS web apps, Unity, Unreal, or any non-Godot project. "web game" = Godot game with HTML5 export. "mobile game" = Godot with touch input. The current directory already contains a Godot project — write all files here. Triggers on: "create a game", "add feature", "build", "make", "generate".

2026-02-18
godot-director
software-developers

Game Director — the project manager for AI game generation in Godot 4. GODOT 4 ONLY — never create HTML/JS/TS web apps, Unity, Unreal, or any non-Godot project. "web game" = Godot + HTML5 export. "mobile game" = Godot + touch input. The current directory already contains a Godot project — write all files here. Triggers on: "create a game", "build a complete game", "build from these docs".

2026-02-18
godot-ops
software-developers

MCP tool operations: run game, read errors, reload filesystem, iterate fixes. Use when testing, debugging, or running the build-test-fix loop. This is the "DevOps" skill for AI game generation. CRITICAL: Always use MCP tools, never raw curl. Always report progress.

2026-02-18
godot-dev
software-developers

Internal development skill for working on the AI Game Builder plugin itself. NOT for game generation — this is for modifying the builder's skills, MCP server, Godot plugin, hooks, docs, and tooling. Load this when continuing builder development. Triggers on: "improve the builder", "add a new skill", "fix the MCP server", "update the plugin", or any request about developing the AI Game Builder itself.

2026-02-17
godot-assets
software-developers

Visual quality system for Godot games. Creates polished, layered procedural visuals using shaders, _draw(), particles, and post-processing. Also handles external art pipelines (user-provided or AI-generated sprites). The goal is games that look intentional and stylish — never flat colored rectangles.

2026-02-17
godot-templates
software-developers

Genre-specific game templates with complete file manifests. Use when creating a game from a genre prompt. Each template lists every file to create, the node hierarchy, and the key mechanics to implement.

2026-02-17
godot-distiller
software-developers

Requirements Distiller — takes complex game design documents (GDDs, PRDs, feature lists) and produces a scoped, single-session build plan that the builder can actually deliver. Prevents scope explosion by identifying the core gameplay loop and stripping everything else. Triggers on: "distill", "scope", "session plan", or when the builder detects complex multi-doc input.

2026-02-15
godot-effects
software-developers

Audio, visual effects, tweens, particles, screen shake, shaders, and game feel. Use when adding polish: explosions, hit feedback, music, SFX, trails, glow. Includes shader-based effects and procedural sound generation.

2026-02-15
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