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motion

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UpdatedJune 19, 2026 at 02:14

The motion, gesture & feel lens for a frontend build — where every animation earns its place and the feel IS the product. Use after the build works, when adding interaction physics, when a UI feels sluggish / janky or the gesture fights the scroll, or auditing animations. The one shift: every animation maps to a PURPOSE and its dynamics come from physics (spring vs easing, never confused); the feel is the product; compositor- only properties + a real reduced-motion path are non-negotiable — the agent animates because it can, feeling none of the jank, so motion must be gated. Triggers on "animation / transition / motion / spring / damping / bounce / easing / physics", "gesture / drag / scroll / swipe / scroll-vs-drag", "feels laggy / disconnected / jank / stiff / floaty", "prefers-reduced-motion / a11y", "FLIP / View Transitions / scroll-driven", "60fps / compositor / layout thrashing / will-change", "feels native / hand-feel / touch / stagger / orchestration / shared element / morph".

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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