| name | accessible-animation |
| description | This skill should be used when the user asks to "respect prefers-reduced-motion", "honor reduced motion", "make my animations accessible", "fix vestibular / motion-sickness issues", "add a useReducedMotion hook", "gate GSAP / Framer Motion / Lenis for reduced motion", or "meet WCAG 2.3.3 / C39". Provides tiered (not all-or-nothing) reduced-motion patterns in CSS and JS. |
| version | 0.1.0 |
Accessible Animation (Reduced Motion, Tiered)
Honor prefers-reduced-motion: reduce as a graceful degradation, not a kill switch. The OS-level setting (macOS: Settings > Accessibility > Display > Reduce motion; Windows: Settings > Accessibility > Visual effects > Animation effects; iOS/Android equivalents) signals that vestibular-triggering motion causes nausea, dizziness, or migraines. The correct response is to remove the dangerous motion while keeping orientation cues.
When to use
Use when adding or auditing animation in a web UI, when a user reports motion sickness or WCAG findings, or when integrating animation libraries (GSAP, Framer Motion, Lenis smooth scroll, Anime.js, CSS keyframes) into an accessible product.
The core principle: tier motion, do not nuke it
Removing all animation is a common over-correction. An instant state change with no transition can be more disorienting (elements teleport) and removes useful affordances (focus rings, loading spinners that communicate progress). Sort every animation into three tiers:
- Tier 1 — Remove entirely (vestibular triggers). Parallax; large-area slides/translates across the viewport; scale/zoom of large elements; 3D rotation and spin; continuous auto-playing carousels and marquees; smooth-scroll hijacking (Lenis/Locomotive); scroll-jacked pinned scenes; motion-path animation; anything that moves a large portion of the screen or implies depth/self-motion.
- Tier 2 — Soften / shorten. Replace movement with a short opacity fade (≤200ms). Reduce distance and duration. Keep the fact of a transition (so elements don't teleport) but strip the displacement. Replace a 600ms slide-in-from-left with a 150ms cross-fade.
- Tier 3 — Always keep. Opacity fades, color/background transitions, focus-ring transitions, loading indicators, and motion that is essential to meaning (WCAG allows essential animation). These rarely trigger vestibular responses because they imply no self-motion.
CSS layer: media-query gating
Write motion as the default, then override under the reduce query. Prefer a global safety net plus targeted overrides.
@media (prefers-reduced-motion: reduce) {
*,
*::before,
*::after {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
scroll-behavior: auto !important;
}
}
The global net is a backstop. Layer intentional, tiered overrides on top so Tier 3 motion survives:
.card {
transition: transform 400ms ease, opacity 400ms ease, background-color 200ms ease;
}
@media (prefers-reduced-motion: reduce) {
.card {
transition: opacity 150ms ease, background-color 150ms ease;
}
.parallax-layer { transform: none !important; }
.hero-zoom { animation: none !important; }
}
Use the positive query (prefers-reduced-motion: no-preference) to opt motion IN, which is the safest pattern for elaborate effects:
.hero { opacity: 1; }
@media (prefers-reduced-motion: no-preference) {
.hero { animation: zoom-in 1.2s ease both; }
}
JS layer: matchMedia gating
CSS cannot gate JS-driven animation (GSAP timelines, Framer's animate, canvas/WebGL, Lenis). Read the same signal via matchMedia and react to live changes (users toggle the OS setting without reloading).
const REDUCE_QUERY = '(prefers-reduced-motion: reduce)';
export function prefersReducedMotion() {
return typeof window !== 'undefined'
&& window.matchMedia
&& window.matchMedia(REDUCE_QUERY).matches;
}
export function onReducedMotionChange(cb) {
const mq = window.matchMedia(REDUCE_QUERY);
const handler = (e) => cb(e.matches);
mq.addEventListener('change', handler);
return () => mq.removeEventListener('change', handler);
}
Library gating, applied as one reusable layer
import gsap from 'gsap';
const mm = gsap.matchMedia();
mm.add({
motionOK: '(prefers-reduced-motion: no-preference)',
motionReduce: '(prefers-reduced-motion: reduce)',
}, (ctx) => {
const { motionOK } = ctx.conditions;
if (motionOK) {
gsap.from('.hero', { y: 80, opacity: 0, duration: 1 });
} else {
gsap.from('.hero', { opacity: 0, duration: 0.15 });
}
});
import Lenis from 'lenis';
let lenis = null;
if (!prefersReducedMotion()) {
lenis = new Lenis();
const raf = (t) => { lenis.raf(t); requestAnimationFrame(raf); };
requestAnimationFrame(raf);
}
React: a useReducedMotion hook
import { useState, useEffect } from 'react';
export function useReducedMotion() {
const query = '(prefers-reduced-motion: reduce)';
const get = () =>
typeof window !== 'undefined' && window.matchMedia
? window.matchMedia(query).matches
: false;
const [reduced, setReduced] = useState(get);
useEffect(() => {
const mq = window.matchMedia(query);
const onChange = () => setReduced(mq.matches);
onChange();
mq.addEventListener('change', onChange);
return () => mq.removeEventListener('change', onChange);
}, []);
return reduced;
}
import { motion } from 'framer-motion';
function Card() {
const reduced = useReducedMotion();
return (
<motion.div
initial={reduced ? { opacity: 0 } : { opacity: 0, y: 40 }}
animate={{ opacity: 1, y: 0 }}
transition={{ duration: reduced ? 0.15 : 0.5 }}
/>
);
}
Initialize SSR-rendered state to false (motion) and re-sync in useEffect to avoid a hydration mismatch; the OS value is only known client-side.
WCAG mapping
- 2.3.3 Animation from Interactions (AAA). Motion triggered by interaction (scroll, hover) must be disable-able unless essential. Honoring
prefers-reduced-motion is the standard technique.
- C39 (CSS technique). Use the
prefers-reduced-motion query to prevent motion. This is the named sufficient technique.
- 2.2.2 Pause, Stop, Hide (A). Any auto-playing motion lasting >5s must offer pause/stop. Auto-carousels and marquees fail this regardless of the media query — give a control too.
Deliver & verify (standalone HTML)
Packaged helper (scripts/): scripts/seek-shot.sh anim.html 0 1.5 3 freezes the ?t=N harness and screenshots each moment; scripts/contact-sheet.sh sheet.png frame-*.png tiles them for one-glance review. See scripts/README.md.
For a self-contained demo the deliverable is one HTML file that opens directly in a browser — markup, CSS, and any JS (GSAP/matchMedia from CDN) inline, no build step. For this skill the verification is the point: you must screenshot both the normal and the reduced-motion path and confirm the tiering is correct.
Output contract:
- One
.html file with the full motion AND its tiered reduced-motion overrides (CSS query + matchMedia/gsap.matchMedia() for JS-driven motion).
- A seek harness to freeze a frame, plus a way to force the reduced-motion code path for screenshots.
Seek harness — freeze a frame, force the preference. ?t=N freezes the timeline; ?reduce=1 forces the reduced path even when the OS setting is off (CSS can't be toggled from JS, so query the same flag you gate JS on, and screenshot with the OS/browser preference emulated for the CSS layer):
<script>
const q = new URLSearchParams(location.search);
const reduce = q.get("reduce") === "1"
|| window.matchMedia("(prefers-reduced-motion: reduce)").matches;
const t = q.get("t");
if (t !== null) { tl.pause(); tl.seek(parseFloat(t)); }
window.__ready = true;
</script>
Verify loop — screenshot BOTH states: capture the normal path AND the reduced path, mid-animation each, and confirm Tier-1 motion is gone, Tier-2 is a short fade, Tier-3 survives. Emulate the preference for the CSS layer (Playwright --reduced-motion=reduce; the agent's browser tool can emulate it too):
npx playwright screenshot --wait-for-timeout=500 "file://$PWD/demo.html?t=0.6" normal.png
npx playwright screenshot --reduced-motion=reduce --wait-for-timeout=500 "file://$PWD/demo.html?t=0.6&reduce=1" reduced.png
Before you finish:
- Opens standalone — no console errors, CDN (if any) loads.
- The freeze +
?reduce=1 (and --reduced-motion=reduce) reliably exercises both code paths.
- Screenshotted in BOTH states, mid-animation — normal looks intentional, reduced strips Tier-1/softens Tier-2.
prefers-reduced-motion honored as tiering, not a kill switch — no teleporting, Tier-3 fades/focus rings/spinners kept; any >5s auto-motion still has a pause control (2.2.2).
- Easing is intentional in both paths — no accidental
linear, durations sane (reduced fades ≤200ms, 0.01ms not 0s).
Quick reference
| Motion type | Tier | Reduced behavior |
|---|
| Parallax / depth | 1 | Remove (transform: none) |
| Large slide / translate | 1 | Remove or replace with fade |
| Scale / zoom (large) | 1 | Remove |
| Spin / 3D rotate | 1 | Remove (animation: none) |
| Auto carousel / marquee | 1 | Stop + provide pause control (2.2.2) |
| Smooth-scroll (Lenis) | 1 | Don't instantiate |
| Small slide / pop-in | 2 | Cross-fade ≤200ms |
| Opacity fade | 3 | Keep (shorten if long) |
| Color / focus-ring transition | 3 | Keep |
| Loading spinner | 3 | Keep (essential feedback) |
Gotchas
animation-duration: 0s can break code waiting on animationend/transitionend; use 0.01ms so the event still fires.
- The global
* reset alone over-removes Tier 3 motion; always layer intentional overrides.
- Forgetting
animation-iteration-count: 1 leaves infinite spins running at near-zero duration (CPU churn, still animating).
- No media query covers JS/canvas/WebGL — gate those with
matchMedia or the loop never stops.
- Toggling the OS setting fires no page reload; without a
change listener the page keeps its stale state.
- SSR: reading
matchMedia during render throws or mismatches; default to motion and sync in an effect.
- Auto-playing motion needs a visible pause control even when reduced-motion is off (2.2.2 is Level A).
Reference files
references/patterns.md — Full GSAP matchMedia teardown, Framer Motion MotionConfig, Lenis start/stop on live toggle, a reusable animateWithMotionPreference wrapper, marquee with pause control, and a tier-classification audit checklist.