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unity-pattern-memento
Memento
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Memento
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.
Based on SOC occupation classification
Lazy-load for LUX Unity bridge and MCP game-development operations: status, compile, tests, logs, launch, screenshots, hierarchy, dynamic code, record/replay, and one-loop MCP workflows.
Lazy-load only when this workflow is explicitly needed. Use for durable technical choices. Output a short ADR: Context, Decision, Alternatives, Consequences, Verification, Owner. Prefer existing LUX boundaries: gateway owns CLI/server, bridge owns Unity protocol, Skills owns passive workflows. Reject duplicate state, hidden fallback, and broad rewrites without evidence.
Lazy-load only when this workflow is explicitly needed. Use to review an existing design or implementation for boundary drift. Check SSoT, responsibility split, protocol consistency, atomicity, idempotency, and observable failures. Return ranked findings with file references, risk level, and the smallest corrective action.
Lazy-load only when this workflow is explicitly needed. Use when a change risks architectural drift. Enforce: .lux is SSoT; clear subsystem ownership; consistent schemas; atomic operations; idempotent retries; no silent fallback. Report violations and concrete repair steps.
Lazy-load only when this workflow is explicitly needed. Use for high-risk product, automation, or ethical decisions. Run: clarify intent; quantify evidence; check user/data/IP/fairness risks; define stop and rollback conditions; record approval. Verdicts: PASS, REVIEW, or REJECT.
Lazy-load only when this workflow is explicitly needed. Use to turn observed failures into actionable reports. Capture summary, environment, exact steps, expected result, actual result, logs, suspected subsystem, severity, reproducibility, and minimal next diagnostic. Do not invent fallback data.
| name | unity-pattern-memento |
| description | Memento |
| category | unity |
| source | unity-design-patterns-skills |
| source_path | patterns/memento/SKILL.md |
Capture object state and restore it later without exposing every internal detail to outside callers.
public readonly record struct PlayerMemento(int Health, Vector3 Position);
public sealed class PlayerState
{
public int Health { get; private set; }
public Vector3 Position { get; private set; }
public PlayerMemento Save() => new(Health, Position);
public void Restore(PlayerMemento memento)
{
Health = memento.Health;
Position = memento.Position;
}
}