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Repository-level view of 24 collected skills across 1 GitHub repositories.

skills collected
24
repositories
1
updated
2026-03-29
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Where the skills live

Top repositories by collected skill count, with their share of this creator catalog and occupation spread.

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Repositories and representative skills

unreal-modeling-asset
software-developers

GeometryScript 资产读写与碰撞操作。当用户要求精细控制 StaticMesh 资产加载/保存选项、创建新资产、生成碰撞体时使用。

2026-03-29
unreal-modeling-attributes
software-developers

GeometryScript 网格属性操作。当用户要求设置/查询顶点色、Polygroup、材质 ID 时使用。

2026-03-29
unreal-modeling-create
software-developers

Create geometry through the GeometryScript modeling workflow. Use when the user asks to create primitives, generate profile-based shapes, or produce mesh assets or working meshes for downstream pipelines.

2026-03-29
unreal-modeling-deform
software-developers

GeometryScript 变形与变换操作。当用户要求弯曲、扭曲、平滑、噪声、位移、平移、旋转、缩放网格时使用。

2026-03-29
unreal-modeling-meshops
software-developers

GeometryScript 网格处理操作。当用户要求修复、简化、Remesh、布尔运算、体素化、分解、基础编辑或细分网格时使用。

2026-03-29
unreal-modeling-normals
software-developers

GeometryScript 法线与切线操作。当用户要求重算法线、分裂法线、翻转法线、计算切线或修复法线方向时使用。

2026-03-29
unreal-modeling-primitives
software-developers

GeometryScript 图元创建与建模函数。当用户要求创建 Box、Sphere、Cylinder 等基础形状,或进行拉伸、旋转体、壳体等建模操作时使用。

2026-03-29
unreal-modeling-query
software-developers

GeometryScript 网格查询与空间操作。当用户要求获取网格信息(顶点数、包围盒、拓扑状态)、空间查询(最近点、射线求交、包含测试)或采样时使用。

2026-03-29
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