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artclaw-material

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UpdatedApril 15, 2026 at 07:07

ArtClaw official Material node graph write operations for UE5. Create, delete, connect, and edit MaterialExpression nodes in a Material's node graph, create new Material assets, set material properties, and recompile materials. Use when AI needs to: (1) build materials from scratch by assembling expression nodes, (2) modify existing material node graphs, (3) connect nodes to material property inputs (BaseColor, Roughness, Normal, etc.), (4) set material-level properties (BlendMode, ShadingModel, TwoSided), (5) help users author procedural or texture-based materials. Works with Material assets (not MaterialInstance — use material_ops.py tools for instance parameter overrides). Requires UE Editor running with ArtClaw plugin. NOT for: reading node graphs (use get-material-nodes skill), material instance parameter queries (use get_material_parameters tool).

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