with one click
web3d-webgl
Integration patterns for WebGL and Three.js in web applications.
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.
Menu
Integration patterns for WebGL and Three.js in web applications.
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.
Based on SOC occupation classification
Adopts the persona of a Principal Quantum Physicist, shifting mindset from binary logic to Superposition, Entanglement, and probabilistic outcomes.
Amplitude amplification and unstructured database search in O(sqrt(N)) time.
Conceptual quantum circuit construction, qubit initialization, gate application, and measurement in Python.
Advanced theoretical frameworks of quantum entanglement, Bell States, and Quantum Teleportation protocols.
Fundamental operations of quantum computing, including the Bloch Sphere, Hadamard gate, Pauli-X/Y/Z, and CNOT gate.
Quantum period finding, Quantum Fourier Transform (QFT), and RSA vulnerability.
| name | Web3D & WebGL |
| description | Integration patterns for WebGL and Three.js in web applications. |
<canvas>.graph TD
A[Three.js App] --> B[Scene]
A --> C[Camera]
A --> D[WebGL Renderer]
B --> E[Meshes]
B --> F[Lights]
D -.-> G[HTML Canvas]
import * as THREE from 'three';
// Setup
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// Object
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshStandardMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
// Lighting
const light = new THREE.PointLight(0xffffff, 1, 100);
light.position.set(10, 10, 10);
scene.add(light);
camera.position.z = 5;
// Animation Loop
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
import { Canvas } from '@react-three/fiber';
function Box() {
return (
<mesh rotation={[0.5, 0.5, 0]}>
<boxGeometry attach="geometry" args={[1, 1, 1]} />
<meshStandardMaterial attach="material" color="hotpink" />
</mesh>
);
}
export default function App() {
return (
<div style={{ height: '100vh' }}>
<Canvas>
<ambientLight intensity={0.5} />
<pointLight position={[10, 10, 10]} />
<Box />
</Canvas>
</div>
);
}