| name | tiger-style |
| description | ALWAYS load before writing, editing, explicitly reviewing, or refactoring code in any language. Do not load for read-only file inspection, opening, navigation, or neutral summarization unless the user asks for review, design, safety, performance, or developer-experience feedback. Applies TigerBeetle TigerStyle principles for simplicity, safety, performance, and developer experience. |
Tiger Style
Source: https://github.com/tigerbeetle/tigerbeetle/blob/main/docs/TIGER_STYLE.md
Read language-agnostically. TigerStyle is written for Zig, but the principles are not
language-specific. Where a rule names Zig syntax or tooling — snake_case, the Zig style guide,
zig fmt, options: struct, @divExact, ?T/!T return types — apply your language's
idiomatic equivalent; the principle is what matters, not the Zig spelling. Rules that assume
manual memory management (static allocation with no allocation after init, *const for large
arguments, in-place/out-pointer initialization) apply only to systems languages (C, C++, Zig,
Rust); skip them under a garbage collector.
TigerStyle
The Essence Of Style
“There are three things extremely hard: steel, a diamond, and to know one's self.” — Benjamin
Franklin
TigerBeetle's coding style is evolving. A collective give-and-take at the intersection of
engineering and art. Numbers and human intuition. Reason and experience. First principles and
knowledge. Precision and poetry. Just like music. A tight beat. A rare groove. Words that rhyme and
rhymes that break. Biodigital jazz. This is what we've learned along the way. The best is yet to
come.
Why Have Style?
Another word for style is design.
“The design is not just what it looks like and feels like. The design is how it works.” — Steve
Jobs
Our design goals are safety, performance, and developer experience. In that order. All three are
important. Good style advances these goals. Does the code make for more or less safety, performance
or developer experience? That is why we need style.
Put this way, style is more than readability, and readability is table stakes, a means to an end
rather than an end in itself.
“...in programming, style is not something to pursue directly. Style is necessary only where
understanding is missing.” ─ Let Over
Lambda
This document explores how we apply these design goals to coding style. First, a word on simplicity,
elegance and technical debt.
On Simplicity And Elegance
Simplicity is not a free pass. It's not in conflict with our design goals. It need not be a
concession or a compromise.
Rather, simplicity is how we bring our design goals together, how we identify the “super idea” that
solves the axes simultaneously, to achieve something elegant.
“Simplicity and elegance are unpopular because they require hard work and discipline to achieve” —
Edsger Dijkstra
Contrary to popular belief, simplicity is also not the first attempt but the hardest revision. It's
easy to say “let's do something simple”, but to do that in practice takes thought, multiple passes,
many sketches, and still we may have to “throw one
away”.
The hardest part, then, is how much thought goes into everything.
We spend this mental energy upfront, proactively rather than reactively, because we know that when
the thinking is done, what is spent on the design will be dwarfed by the implementation and testing,
and then again by the costs of operation and maintenance.
An hour or day of design is worth weeks or months in production:
“the simple and elegant systems tend to be easier and faster to design and get right, more
efficient in execution, and much more reliable” — Edsger Dijkstra
Technical Debt
What could go wrong? What's wrong? Which question would we rather ask? The former, because code,
like steel, is less expensive to change while it's hot. A problem solved in production is many times
more expensive than a problem solved in implementation, or a problem solved in design.
Since it's hard enough to discover showstoppers, when we do find them, we solve them. We don't allow
potential memcpy latency spikes, or exponential complexity algorithms to slip through.
“You shall not pass!” — Gandalf
In other words, TigerBeetle has a “zero technical debt” policy. We do it right the first time. This
is important because the second time may not transpire, and because doing good work, that we can be
proud of, builds momentum.
We know that what we ship is solid. We may lack crucial features, but what we have meets our design
goals. This is the only way to make steady incremental progress, knowing that the progress we have
made is indeed progress.
Safety
“The rules act like the seat-belt in your car: initially they are perhaps a little uncomfortable,
but after a while their use becomes second-nature and not using them becomes unimaginable.” —
Gerard J. Holzmann
NASA's Power of Ten — Rules for Developing Safety Critical
Code will change the way you code forever. To expand:
-
Use only very simple, explicit control flow for clarity. Do not use recursion to ensure
that all executions that should be bounded are bounded. Use only a minimum of excellent
abstractions but only if they make the best sense of the domain. Abstractions are never zero
cost. Every abstraction introduces the risk of a leaky
abstraction.
-
Put a limit on everything because, in reality, this is what we expect—everything has a limit.
For example, all loops and all queues must have a fixed upper bound to prevent infinite loops or
tail latency spikes. This follows the “fail-fast”
principle so that violations are detected sooner rather than later. Where a loop cannot terminate
(e.g. an event loop), this must be asserted.
-
Use explicitly-sized types like u32 for everything, avoid architecture-specific usize.
-
Assertions detect programmer errors. Unlike operating errors, which are expected and which must
be handled, assertion failures are unexpected. The only correct way to handle corrupt code is to
crash. Assertions downgrade catastrophic correctness bugs into liveness bugs. Assertions are a
force multiplier for discovering bugs by fuzzing.
-
Assert all function arguments and return values, pre/postconditions and invariants. A
function must not operate blindly on data it has not checked. The purpose of a function is to
increase the probability that a program is correct. Assertions within a function are part of how
functions serve this purpose. The assertion density of the code must average a minimum of two
assertions per function.
-
Pair assertions. For
every property you want to enforce, try to find at least two different code paths where an
assertion can be added. For example, assert validity of data right before writing it to disk,
and also immediately after reading from disk.
-
On occasion, you may use a blatantly true assertion instead of a comment as stronger
documentation where the assertion condition is critical and surprising.
-
Split compound assertions: prefer assert(a); assert(b); over assert(a and b);.
The former is simpler to read, and provides more precise information if the condition fails.
-
Use single-line if to assert an implication: if (a) assert(b).
-
Assert the relationships of compile-time constants as a sanity check, and also to document
and enforce subtle
invariants
or type
sizes.
Compile-time assertions are extremely powerful because they are able to check a program's design
integrity before the program even executes.
-
The golden rule of assertions is to assert the positive space that you do expect AND to
assert the negative space that you do not expect because where data moves across the
valid/invalid boundary between these spaces is where interesting bugs are often found. This is
also why tests must test exhaustively, not only with valid data but also with invalid data,
and as valid data becomes invalid.
-
Assertions are a safety net, not a substitute for human understanding. With simulation testing,
there is the temptation to trust the fuzzer. But a fuzzer can prove only the presence of bugs,
not their absence. Therefore:
- Build a precise mental model of the code first,
- encode your understanding in the form of assertions,
- write the code and comments to explain and justify the mental model to your reviewer,
- and use VOPR as the final line of defense, to find bugs in your and reviewer's understanding
of code.
-
All memory must be statically allocated at startup. No memory may be dynamically allocated (or
freed and reallocated) after initialization. This avoids unpredictable behavior that can
significantly affect performance, and avoids use-after-free. As a second-order effect, it is our
experience that this also makes for more efficient, simpler designs that are more performant and
easier to maintain and reason about, compared to designs that do not consider all possible memory
usage patterns upfront as part of the design.
-
Declare variables at the smallest possible scope, and minimize the number of variables in
scope, to reduce the probability that variables are misused.
-
There's a sharp discontinuity between a function fitting on a screen, and having to scroll to
see how long it is. For this physical reason we enforce a hard limit of 70 lines per function.
Art is born of constraints. There are many ways to cut a wall of code into chunks of 70 lines,
but only a few splits will feel right. Some rules of thumb:
- Good function shape is often the inverse of an hourglass: a few parameters, a simple return
type, and a lot of meaty logic between the braces.
- Centralize control flow. When splitting a large function, try to keep all switch/if
statements in the "parent" function, and move non-branchy logic fragments to helper
functions. Divide responsibility. All control flow should be handled by one function, the rest shouldn't
care about control flow at all. In other words,
"push
ifs up and fors down".
- Similarly, centralize state manipulation. Let the parent function keep all relevant state in
local variables, and use helpers to compute what needs to change, rather than applying the
change directly. Keep leaf functions pure.
-
Appreciate, from day one, all compiler warnings at the compiler's strictest setting.
-
Whenever your program has to interact with external entities, don't do things directly in
reaction to external events. Instead, your program should run at its own pace. Not only does
this make your program safer by keeping the control flow of your program under your control, it
also improves performance for the same reason (you get to batch, instead of context switching on
every event). Additionally, this makes it easier to maintain bounds on work done per time period.
Beyond these rules:
-
Compound conditions that evaluate multiple booleans make it difficult for the reader to verify
that all cases are handled. Split compound conditions into simple conditions using nested
if/else branches. Split complex else if chains into else { if { } } trees. This makes the
branches and cases clear. Again, consider whether a single if does not also need a matching
else branch, to ensure that the positive and negative spaces are handled or asserted.
-
Negations are not easy! State invariants positively. When working with lengths and indexes, this
form is easy to get right (and understand):
if (index < length) {
// The invariant holds.
} else {
// The invariant doesn't hold.
}
This form is harder, and also goes against the grain of how index would typically be compared to
length, for example, in a loop condition:
if (index >= length) {
// It's not true that the invariant holds.
}
-
All errors must be handled. An analysis of production failures in distributed data-intensive
systems found that
the majority of catastrophic failures could have been prevented by simple testing of error
handling code.
“Specifically, we found that almost all (92%) of the catastrophic system failures are the result
of incorrect handling of non-fatal errors explicitly signaled in software.”
-
Always motivate, always say why. Never forget to say why. Because if you explain the rationale
for a decision, it not only increases the hearer's understanding, and makes them more likely to
adhere or comply, but it also shares criteria with them with which to evaluate the decision and
its importance.
-
Explicitly pass options to library functions at the call site, instead of relying on the
defaults. For example, write @prefetch(a, .{ .cache = .data, .rw = .read, .locality = 3 });
over @prefetch(a, .{});. This improves readability but most of all avoids latent, potentially
catastrophic bugs in case the library ever changes its defaults.
Performance
“The lack of back-of-the-envelope performance sketches is the root of all evil.” — Rivacindela
Hudsoni
-
Think about performance from the outset, from the beginning. The best time to solve performance,
to get the huge 1000x wins, is in the design phase, which is precisely when we can't measure or
profile. It's also typically harder to fix a system after implementation and profiling, and the
gains are less. So you have to have mechanical sympathy. Like a carpenter, work with the grain.
-
Perform back-of-the-envelope sketches with respect to the four resources (network, disk, memory,
CPU) and their two main characteristics (bandwidth, latency). Sketches are cheap. Use sketches
to be “roughly right” and land within 90% of the global maximum.
-
Optimize for the slowest resources first (network, disk, memory, CPU) in that order, after
compensating for the frequency of usage, because faster resources may be used many times more. For
example, a memory cache miss may be as expensive as a disk fsync, if it happens many times more.
-
Distinguish between the control plane and data plane. A clear delineation between control plane
and data plane through the use of batching enables a high level of assertion safety without losing
performance. See our July 2021 talk on Zig SHOWTIME for
examples.
-
Amortize network, disk, memory and CPU costs by batching accesses.
-
Let the CPU be a sprinter doing the 100m. Be predictable. Don't force the CPU to zig zag and
change lanes. Give the CPU large enough chunks of work. This comes back to batching.
-
Be explicit. Minimize dependence on the compiler to do the right thing for you.
In particular, extract hot loops into stand-alone functions with primitive arguments without
self (see an example).
That way, the compiler doesn't need to prove that it can cache struct's fields in registers, and a
human reader can spot redundant computations easier.
Developer Experience
“There are only two hard things in Computer Science: cache invalidation, naming things, and
off-by-one errors.” — Phil Karlton
Naming Things
-
Get the nouns and verbs just right. Great names are the essence of great code, they capture
what a thing is or does, and provide a crisp, intuitive mental model. They show that you
understand the domain. Take time to find the perfect name, to find nouns and verbs that work
together, so that the whole is greater than the sum of its parts.
-
Use snake_case for function, variable, and file names. The underscore is the closest thing we
have as programmers to a space, and helps to separate words and encourage descriptive names. We
don't use Zig's CamelCase.zig style for "struct" files to keep the convention simple and
consistent.
-
Do not abbreviate variable names, unless the variable is a primitive integer type used as an
argument to a sort function or matrix calculation. Use long form arguments in scripts: --force,
not -f. Single letter flags are for interactive usage.
-
Use proper capitalization for acronyms (VSRState, not VsrState).
-
For the rest, follow the Zig style guide.
-
Add units or qualifiers to variable names, and put the units or qualifiers last, sorted by
descending significance, so that the variable starts with the most significant word, and ends with
the least significant word. For example, latency_ms_max rather than max_latency_ms. This will
then line up nicely when latency_ms_min is added, as well as group all variables that relate to
latency. Omit the unit suffix for SI base units (meters, seconds, kilograms, radians, etc.)
since the codebase assumes SI by default (see robotics-conventions §3). Only add a suffix when
the unit deviates from SI: latency_ms, angle_deg, distance_ft.
| Variable | Unit | Suffix? | Why |
|---|
timeout | seconds (SI) | No | SI default |
timeout_ms | milliseconds | Yes | Not SI base unit |
distance | meters (SI) | No | SI default |
distance_ft | feet | Yes | Not SI |
angle | radians (SI) | No | SI default |
angle_deg | degrees | Yes | Not SI |
mass | kilograms (SI) | No | SI default |
mass_lb | pounds | Yes | Not SI |
-
Infuse names with meaning. For example, allocator: Allocator is a good, if boring name,
but gpa: Allocator and arena: Allocator are excellent. They inform the reader whether
deinit should be called explicitly.
-
When choosing related names, try hard to find names with the same number of characters so that
related variables all line up in the source. For example, as arguments to a memcpy function,
source and target are better than src and dest because they have the second-order effect
that any related variables such as source_offset and target_offset will all line up in
calculations and slices. This makes the code symmetrical, with clean blocks that are easier for
the eye to parse and for the reader to check.
-
When a single function calls out to a helper function or callback, prefix the name of the helper
function with the name of the calling function to show the call history. For example,
read_sector() and read_sector_callback().
-
Callbacks go last in the list of parameters. This mirrors control flow: callbacks are also
invoked last.
-
Order matters for readability (even if it doesn't affect semantics). On the first read, a file
is read top-down, so put important things near the top. The main function goes first.
The same goes for structs, the order is fields then types then methods:
time: Time,
process_id: ProcessID,
const ProcessID = struct { cluster: u128, replica: u8 };
const Tracer = @This(); // This alias concludes the types section.
pub fn init(gpa: std.mem.Allocator, time: Time) !Tracer {
...
}
If a nested type is complex, make it a top-level struct.
At the same time, not everything has a single right order. When in doubt, consider sorting
alphabetically, taking advantage of big-endian naming.
-
Don't overload names with multiple meanings that are context-dependent. For example, TigerBeetle
has a feature called pending transfers where a pending transfer can be subsequently posted or
voided. At first, we called them two-phase commit transfers, but this overloaded the
two-phase commit terminology that was used in our consensus protocol, causing confusion.
-
Think of how names will be used outside the code, in documentation or communication. For example,
a noun is often a better descriptor than an adjective or present participle, because a noun can be
directly used in correspondence without having to be rephrased. Compare replica.pipeline vs
replica.preparing. The former can be used directly as a section header in a document or
conversation, whereas the latter must be clarified. Noun names compose more clearly for derived
identifiers, e.g. config.pipeline_max.
-
Zig has named arguments through the options: struct pattern. Use it when arguments can be
mixed up. A function taking two u64 must use an options struct. If an argument can be null,
it should be named so that the meaning of null literal at the call site is clear.
Because dependencies like an allocator or a tracer are singletons with unique types, they should
be threaded through constructors positionally, from the most general to the most specific.
-
Write descriptive commit messages that inform and delight the reader, because your commit
messages are being read. Note that a pull request description is not stored in the git repository
and is invisible in git blame, and therefore is not a replacement for a commit message.
-
Don't forget to say why. Code alone is not documentation. Use comments to explain why you wrote
the code the way you did. Show your workings.
-
Don't forget to say how. For example, when writing a test, think of writing a description at the
top to explain the goal and methodology of the test, to help your reader get up to speed, or to
skip over sections, without forcing them to dive in.
-
Comments are sentences, with a space after the slash, with a capital letter and a full stop, or a
colon if they relate to something that follows. Comments are well-written prose describing the
code, not just scribblings in the margin. Comments after the end of a line can be phrases, with
no punctuation.
Cache Invalidation
-
Don't duplicate variables or take aliases to them. This will reduce the probability that state
gets out of sync.
-
If you don't mean a function argument to be copied when passed by value, and if the argument type
is more than 16 bytes, then pass the argument as *const. This will catch bugs where the caller
makes an accidental copy on the stack before calling the function.
-
Construct larger structs in-place by passing an out pointer during initialization.
In-place initializations can assume pointer stability and immovable types while
eliminating intermediate copy-move allocations, which can lead to undesirable stack growth.
Keep in mind that in-place initializations are viral — if any field is initialized
in-place, the entire container struct should be initialized in-place as well.
Prefer:
fn init(target: *LargeStruct) !void {
target.* = .{
// in-place initialization.
};
}
fn main() !void {
var target: LargeStruct = undefined;
try target.init();
}
Over:
fn init() !LargeStruct {
return LargeStruct {
// moving the initialized object.
}
}
fn main() !void {
var target = try LargeStruct.init();
}
-
Shrink the scope to minimize the number of variables at play and reduce the probability that
the wrong variable is used.
-
Calculate or check variables close to where/when they are used. Don't introduce variables before
they are needed. Don't leave them around where they are not. This will reduce the probability of
a POCPOU (place-of-check to place-of-use), a distant cousin to the infamous
TOCTOU. Most bugs come down to a
semantic gap, caused by a gap in time or space, because it's harder to check code that's not
contained along those dimensions.
-
Use simpler function signatures and return types to reduce dimensionality at the call site, the
number of branches that need to be handled at the call site, because this dimensionality can also
be viral, propagating through the call chain. For example, as a return type, void trumps bool,
bool trumps u64, u64 trumps ?u64, and ?u64 trumps !u64.
-
Ensure that functions run to completion without suspending, so that precondition assertions are
true throughout the lifetime of the function. These assertions are useful documentation without a
suspend, but may be misleading otherwise.
-
Be on your guard for buffer bleeds. This is a
buffer underflow, the opposite of a buffer overflow, where a buffer is not fully utilized, with
padding not zeroed correctly. This may not only leak sensitive information, but may cause
deterministic guarantees as required by TigerBeetle to be violated.
-
Use newlines to group resource allocation and deallocation, i.e. before the resource
allocation and after the corresponding defer statement, to make leaks easier to spot.
Off-By-One Errors
-
The usual suspects for off-by-one errors are casual interactions between an index, a count
or a size. These are all primitive integer types, but should be seen as distinct types, with
clear rules to cast between them. To go from an index to a count you need to add one, since
indexes are 0-based but counts are 1-based. To go from a count to a size you need to
multiply by the unit. Again, this is why including units and qualifiers in variable names is
important.
-
Show your intent with respect to division. For example, use @divExact(), @divFloor() or
div_ceil() to show the reader you've thought through all the interesting scenarios where
rounding may be involved.
Style By The Numbers
-
Run zig fmt.
-
Use 4 spaces of indentation, rather than 2 spaces, as that is more obvious to the eye at a
distance.
-
Hard limit all line lengths, without exception, to at most 100 columns for a good typographic
"measure". Use it up. Never go beyond. Nothing should be hidden by a horizontal scrollbar. Let
your editor help you by setting a column ruler. To wrap a function signature, call or data
structure, add a trailing comma, close your eyes and let zig fmt do the rest.
Similar to function length, the motivation behind the number 100 is physical: just enough
to fit two copies of the code side-by-side on a screen.
-
Add braces to the if statement unless it fits on a single line for consistency and defense in
depth against "goto fail;" bugs.
Dependencies
TigerBeetle has a “zero dependencies” policy, apart from the Zig toolchain. Dependencies, in
general, inevitably lead to supply chain attacks, safety and performance risk, and slow install
times. For foundational infrastructure in particular, the cost of any dependency is further
amplified throughout the rest of the stack.
Tooling
Similarly, tools have costs. A small standardized toolbox is simpler to operate than an array of
specialized instruments each with a dedicated manual. Our primary tool is Zig. It may not be the
best for everything, but it's good enough for most things. We invest into our Zig tooling to ensure
that we can tackle new problems quickly, with a minimum of accidental complexity in our local
development environment.
“The right tool for the job is often the tool you are already using—adding new tools has a higher
cost than many people appreciate” — John Carmack
For example, the next time you write a script, instead of scripts/*.sh, write scripts/*.zig.
This not only makes your script cross-platform and portable, but introduces type safety and
increases the probability that running your script will succeed for everyone on the team, instead of
hitting a Bash/Shell/OS-specific issue.
Standardizing on Zig for tooling is important to ensure that we reduce dimensionality, as the team,
and therefore the range of personal tastes, grows. This may be slower for you in the short term, but
makes for more velocity for the team in the long term.
The Last Stage
At the end of the day, keep trying things out, have fun, and remember—it's called TigerBeetle, not
only because it's fast, but because it's small!
You don’t really suppose, do you, that all your adventures and escapes were managed by mere luck,
just for your sole benefit? You are a very fine person, Mr. Baggins, and I am very fond of you;
but you are only quite a little fellow in a wide world after all!”
“Thank goodness!” said Bilbo laughing, and handed him the tobacco-jar.