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backend-parity

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UpdatedMay 27, 2026 at 21:55

Keep the OpenGL (Linux/Windows) and Metal (macOS) render backends functionally in sync. Scans for graphics-backend deviations โ€” shaders, backend C++ sources, render-impl wiring โ€” and ports the missing side so both backends stay at feature parity. Primary direction is OpenGL โ†’ Metal (most new work lands as GLSL first), but it also handles Metal โ†’ OpenGL when Metal is the leading side. Builds and tests the lagging backend before opening a PR. Use when the user says "metal parity", "port to metal", "sync the backends", "audit render parity", or after a render PR lands that touched only one backend.

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