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lua-creation-setup

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UpdatedMay 18, 2026 at 05:29

Set up Lua scripting for an Irreden Engine creation: bindings, component packs, config files, script wiring, and Lua-defined components/systems via the codegen (build-time C++) or EVAL (runtime LuaJIT) path. Use when the user wants to add Lua support to a creation, register Lua bindings, expose components to Lua, define new components/systems in Lua, or compose pipelines from Lua.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

SKILL.md
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