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render-trixel-pipeline

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UpdatedMay 25, 2026 at 19:32

Work with the Irreden Engine render pipeline: voxel-to-trixel stages, canvas textures, trixel compositing, framebuffer output, shaders, camera, and coordinate systems. Use when the user wants to modify rendering, add shader stages, work with canvases, adjust camera/viewport, or understand the isometric projection math.

Installation

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SKILL.md
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